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MemorySystem.h
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MemorySystem.h
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/*********************************************************************************
* Copyright (c) 2010-2011, Elliott Cooper-Balis
* Paul Rosenfeld
* Bruce Jacob
* University of Maryland
* dramninjas [at] gmail [dot] com
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*********************************************************************************/
#ifndef MEMORYSYSTEM_H
#define MEMORYSYSTEM_H
//MemorySystem.h
//
//Header file for JEDEC memory system wrapper
//
#include "SimulatorObject.h"
#include "SystemConfiguration.h"
#include "MemoryController.h"
#include "Rank.h"
#include "Transaction.h"
#include "Callback.h"
#include "CSVWriter.h"
#include <deque>
namespace DRAMSim
{
typedef CallbackBase<void,unsigned,uint64_t,uint64_t> Callback_t;
class MemorySystem : public SimulatorObject
{
ostream &dramsim_log;
public:
//functions
MemorySystem(unsigned id, unsigned megsOfMemory, CSVWriter &csvOut_, ostream &dramsim_log_);
virtual ~MemorySystem();
void update();
bool addTransaction(Transaction *trans);
bool addTransaction(bool isWrite, uint64_t addr);
void printStats(bool finalStats);
bool WillAcceptTransaction();
void RegisterCallbacks(
Callback_t *readDone,
Callback_t *writeDone,
void (*reportPower)(double bgpower, double burstpower, double refreshpower, double actprepower));
//fields
MemoryController *memoryController;
vector<Rank *> *ranks;
deque<Transaction *> pendingTransactions;
//function pointers
Callback_t* ReturnReadData;
Callback_t* WriteDataDone;
//TODO: make this a functor as well?
static powerCallBack_t ReportPower;
unsigned systemID;
private:
CSVWriter &csvOut;
};
}
#endif