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Optimizing animation CPU usage in AMD Power Gadget #116
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Thanks for pointing this out. I have noticed this since adding the animation. However, I never kept it open for too long and around 17% CPU usage for an active animation GUI app is not a too big deal and totally acceptable to me. Considering if some would like to keep the gadget open all day this might become a big headache. It is always good to keep optimizing tho. I'll see if it is possible to reduce CPU usage while keeping the same animation. Otherwise, there can be a small button at the interface to disable animation if wanted. |
The App also pushes WindowServer CPU utilization considerably too. I like to have it open since it saved me a couple of times when the power connection of pump was a little loose and suddenly stopped working. I just noticed this in time due to the CPU temp rising suddenly without any load on the system. |
trulyspinach#116 , double for loop reduzed to one minimize will not draw the graphs
@nanohelperDev Please do not post links to unreliable source. |
This is the normal CPU usage of the App based on version 0.6.2 (with kext version check removed):
This is the CPU usage of the App after 0.6.3
The new fluid drawing routine is responsible for up to 30% to 50% increased power usage in idle.
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