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description.ext
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class Header{gameType = Coop;};
author = "Trubb | Anrop.se";
onLoadName = "Omfall | Kärnkraft";
briefingName = "Omfall | Kärnkraft";
loadScreen = "loadscreen.jpg";
overviewPicture = "loadscreen.jpg";
onLoadMission = "";
overviewText = "";
// TUN RESPAWN SETTINGS
respawn = "Base";
Respawndelay = 999;
DisabledAi = 1;
enableDebugConsole = 1;
corpseLimit = 100;
class CfgFunctions {
class trubb {
class trubb {
class calculatePercentage {};
class checkEndCondition {};
class countPlayers {};
class endCondition {};
class initialize {};
class kneel {};
class moFire {};
class spawnGroup {};
class spawnOnHeadless {};
class stand {};
class targetOffset {};
};
};
class F {
class common {
file = "f\common";
class processParamsArray {
preInit = 1;
postInit = 1;
};
};
};
};
class cfgNotifications
{
class Template
{
title = ""; // Tile displayed as text on black background. Filled by arguments.
iconPicture = ""; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = ""; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class SafeStart
{
title = "SAFE START";
description = "%1";
iconPicture="\A3\UI_F\data\IGUI\Cfg\Actions\settimer_ca.paa";
duration = 59;
};
class SafeStartMissionStarting
{
title = "SAFE START";
description = "%1";
iconPicture="\A3\UI_F\data\IGUI\Cfg\Actions\settimer_ca.paa";
duration = 3;
};
};
class Params
{
class f_param_mission_timer
{
title = "Safe Start";
values[] = {0,2,3,5,7,10,15};
texts[] = {"Safe Start Off","2","3","5","7","10","15"};
default = 5;
code = "f_param_mission_timer = %1";
};
// The maximum percentage of casualties a given side can take before automatically losing.
// i.e. "if more than N% of the players belonging to <side> are dead the mission ends.
class t_east_casualty_limit
{
title = "Max simultaneous OPFOR (player) casualties";
values[] = {
0,5,10,15,20,25,
30,35,40,45,50,
55,60,65,70,75,
80,85,90,95,100,
69
};
texts[] = {
"0%","5%","10%","15%","20%","25%",
"30%","35%","40%","45%","50%",
"55%","60%","65%","70%","75%",
"80%","85%","90%","95%","100%",
"nice%"
};
default = 75;
code = "t_east_casualty_limit = %1";
};
class t_indep_casualty_limit
{
title = "Max simultaneous INDEP (player) casualties";
values[] = {
0,5,10,15,20,25,
30,35,40,45,50,
55,60,65,70,75,
80,85,90,95,100,
69
};
texts[] = {
"0%","5%","10%","15%","20%","25%",
"30%","35%","40%","45%","50%",
"55%","60%","65%","70%","75%",
"80%","85%","90%","95%","100%",
"nice%"
};
default = 75;
code = "t_indep_casualty_limit = %1";
};
class t_west_casualty_limit
{
title = "Max simultaneous BLUFOR (player) casualties";
values[] = {
0,5,10,15,20,25,
30,35,40,45,50,
55,60,65,70,75,
80,85,90,95,100,
69
};
texts[] = {
"0%","5%","10%","15%","20%","25%",
"30%","35%","40%","45%","50%",
"55%","60%","65%","70%","75%",
"80%","85%","90%","95%","100%",
"nice%"
};
default = 75;
code = "t_west_casualty_limit = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
class CfgDebriefing {
class trubb_b_dead_end {
title = "BLUFOR retreats!";
subtitle = "BLUFOR sustained too large losses!";
description = "BLUFOR sustained too large losses!";
pictureBackground = "";
picture = "b_inf";
pictureColor[] = {0.0,0.3,0.6,1};
};
class trubb_i_dead_end {
title = "INDEP retreats!";
subtitle = "INDEP sustained too large losses!";
description = "INDEP sustained too large losses!";
pictureBackground = "";
picture = "n_inf";
pictureColor[] = {0,0.5,0,1};
};
class trubb_o_dead_end {
title = "OPFOR retreats!";
subtitle = "OPFOR sustained too large losses!";
description = "OPFOR sustained too large losses!";
pictureBackground = "";
picture = "o_inf";
pictureColor[] = {0.5,0,0,1};
};
};