Download the latest build from the Releases page and join the community on Discord and the forums.
For Linux, we suggest using the actively developed fork Solar2DTux.
Simple to learn and use, completely free and open source 2D game engine.
Solar2D is a cross-platform framework which is ideal for rapidly creating apps and games for mobile devices, TV, desktop systems and HTML5. That means you can create your project once and publish it to multiple devices, including Apple iPhone and iPad, Android phones and tablets, Amazon Fire, Mac Desktop, Windows Desktop, Linux, HTML5 and even connected TVs such as Apple TV, Amazon Fire TV, and Android TV.
- Free for everybody – Enterprise features for every developer.
- The easiest development tool for 2D games and mobile applications.
- Solar2D allows creating apps easily, up to 10 times faster than other frameworks.
- Supported by a detailed documentation system.
- Write the code once, run it many different places – Solar2D supports all major mobile platforms.
- Constantly growing pool of first-party and community provided plugins and ready-to-go app assets.
- A vibrant community of both application and game developers.
- Simulator, which runs the app directly on PC/Mac, simplifies the prototyping process and helps quickly test ideas and concepts.
- A logical and consistent API that covers over 1000 functions and allows to get things up and running very fast.
Solar2D speeds up the development process - update your code, save the changes, and instantly see the results in our instant-update Simulator. When you're ready to test on real devices, build and deploy your app just once and then see code/assets, update automatically, all over your local network. Just like magic.
Lua is an open source scripting language designed to be lightweight, fast, yet also powerful. Lua is currently the leading scripting language in games and has been utilized in Roblox, The Elder Scrolls Online, Don't Starve, World of Warcraft ™, Angry Birds ™, Civilization ™, and many other popular franchises.
You can use Sublime Text(Editor), Atom(autocomplete-corona), Visual Studio Code(Solar2d-companion), ZeroBrane Studio and many others.
Select from numerous plugins which extend the Solar2D core for features like in-app advertising, analytics, media, and much more. A vast variety of plugins is available via Solar2D free directory or third party stores, like Solar2D Marketplace and Solar2D Plugins.
If it’s not already in the core or supported via a plugin, you can call any native (C/C++/Obj-C/Java) library or API using Solar2D Native. It also allows to easily package your code as a plugin.
Develop for mobile, desktop, and connected TV devices with just one code base.
The easiest and recommended way to get started with Solar2D is to download binary distribution from the releases page.
Exhaustive Solar2D API documentation, as well as getting started and more advanced guides are available on docs.coronalabs.com.
Solar2D is licensed under MIT open source license.
This license gives you the full rights to customize the engine and distribute built apps on your own terms.
Note that Solar2D incorporates many libraries, both third-party and made by Solar2D developers. They may have different licenses.
If you are willing to improve Solar2D by contributing code, fork this repository and create a pull request with desired improvements. The project uses git submodules, so to clone the whole source code tree run
git clone --recursive https://github.com/coronalabs/corona.git
Due to the open source nature of Solar2D distribution, all contributors would have to sign a simple Contributor License Agreement (CLA) to ensure that their code can be part of Solar2D ecosystem. For more details see CONTRIBUTING.md.
Entry points for each platform are located in the platform
directory. Refer to README.md files in its subdirectories.
Solar2D is maintained by community, with principal developer shchvova. Our mission is to make Solar2D the best game engine ever.
To participate in the Solar2D community or development you must follow the Solar2D Community Code of Conduct (see CODE_OF_CONDUCT.md)