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Too harmful to terrain/structures #50
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If you want to disable destruction of protected nodes, add the following to
Lines 199 to 202 in cfb3818
If you want to disable node destruction entirely, then:
|
Well, not disable, just reduce the damage |
I understand. Thought I'd suggest some workarounds until that's implemented. :) |
I went ahead and switched-on protection checking, Even an unprivileged user standing within a protected area owned by the admin (i.e. me) and shooting things within that protected zone can do damage. I refer to protection as done by |
Interesting...
Assuming the Here's the function that handles settings fetching: Lines 142 to 155 in cfb3818
Could you please post a dump of print(dump(conf)) |
I can't do that right now since the server's running, but I think you wanted shooter.config anyway, which returns: {
admin_weapons = false,
explosion_texture = "shooter_hit.png",
allow_nodes = true,
rounds_update_time = 0.4,
allow_players = true,
automatic_weapons = true,
enable_protection = true,
enable_blasting = false,
damage_multiplier = 1,
allow_entities = true,
enable_particle_fx = true,
enable_crafting = true,
node_drops = false
}
(that's live, i.e. the server had been up and running for a bit; I got it via worldedit's |
That works too, I guess. It indeed seems to be parsing the setting |
I would like to suggest sharply reducing the damage a gun does to property/terrain if the target is protected e.g. by the
areas
mod. It's quite difficult to build nice looking structures if many things can be blown-away by a plain old shotgun.[05-02 04:39] <cheapie> Perhaps only break nodes on a certain list if [they are] protected?
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