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perspectiveFromFieldOfView.js
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perspectiveFromFieldOfView.js
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module.exports = perspectiveFromFieldOfView;
/**
* Generates a perspective projection matrix with the given field of view.
* This is primarily useful for generating projection matrices to be used
* with the still experiemental WebVR API.
*
* @param {mat4} out mat4 frustum matrix will be written into
* @param {number} fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
* @param {number} near Near bound of the frustum
* @param {number} far Far bound of the frustum
* @returns {mat4} out
*/
function perspectiveFromFieldOfView(out, fov, near, far) {
var upTan = Math.tan(fov.upDegrees * Math.PI/180.0),
downTan = Math.tan(fov.downDegrees * Math.PI/180.0),
leftTan = Math.tan(fov.leftDegrees * Math.PI/180.0),
rightTan = Math.tan(fov.rightDegrees * Math.PI/180.0),
xScale = 2.0 / (leftTan + rightTan),
yScale = 2.0 / (upTan + downTan);
out[0] = xScale;
out[1] = 0.0;
out[2] = 0.0;
out[3] = 0.0;
out[4] = 0.0;
out[5] = yScale;
out[6] = 0.0;
out[7] = 0.0;
out[8] = -((leftTan - rightTan) * xScale * 0.5);
out[9] = ((upTan - downTan) * yScale * 0.5);
out[10] = far / (near - far);
out[11] = -1.0;
out[12] = 0.0;
out[13] = 0.0;
out[14] = (far * near) / (near - far);
out[15] = 0.0;
return out;
}