Become a sponsor to Arthur Brainville
I'm an eclectic C++ developer interested in many things, mostly lower-level systems and graphics!
I am the author of a tiny simple stupid socket library called kissnet, and I wrote a plugin to load glTF assets in OGRE 2.x powered applications, among other things. I also adapted an old existing project to use the Bullet physics engine with the 2.x branch of Ogre, this is called BtOgre2.
I dabble into game engine development too... 😉
Featured work
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Ybalrid/Annwvyn
Annwvyn C++ Open Source designed-for-VR game engine and application developement framework
C++ 41 -
Ybalrid/Ogre_glTF
glTF 2.0 asset loader plugin for Ogre 2.1
C++ 49 -
Ybalrid/kissnet
Keep It Simple Stupid NETwork - C++17 wrapping of your OS's native socket API
C++ 232 -
Ybalrid/BtOgre2
Compatible with current v2-1/v2-2 OGRE Branch! Thin communication layer between Bullet Physics and Ogre 2.x with a debug drawer. Forked from BtOgre.
C++ 23 -
edhebi/cpp-sdl2
Header only C++17 bindings to SDL2 (https://wiki.libsdl.org/FrontPage)
C++ 29
$2 a month
SelectGift me some baguette! 🥖
$5 a month
SelectThanks! I'll take a coffee with that! ☕️
$7 a month
SelectThis is the Kebab tier. Basically, with your really generous contribution, you offer me a Doner Kebab! 🥙
$42 a month
SelectLife, The Universe, and Everything.
$50 a month
SelectKissnet support!
I promise that I will take some time in my week ends and add your suggested features and fix your bugs with KISSnet!
$100 a month
SelectOgre_glTF supporter!
Want to help developing a good import plugin for Ogre that can read GLTF assets? This would help me find some time to get back into Ogre_glTF! 😜
$6,000 a month
SelectUtter Craziness, I'm just putting this here because it's explicitly said to be the maximum possible 😂