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CHANGELOG.md

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Changelog

v14.3.6

  • Fixed incorrect writing of vogk section in some cases resulting in a broken file

v14.3.2

  • Added nonAffineTransform field to smart object transform when nonAffineTransform is diferent than regular transform

v14.3.1

  • Fixed writing paragraphStyle autoLeading property (previous it was writing incorrectly for whole values, like 1.0 or 2.0)

v14.3.0

  • Added support for fillOpacity and transparencyShapesLayer
  • Fixed error in some cases when reading files with deeply nested layers

v14.2.0

  • Added readCsh function for reading photoshop custom shape files

v14.1.0

  • Added support for imageReadyVariables and imageReadyDataSets image resources
  • Fix missing support for alternative image resource block signatures

v14.0.1

  • Added missing handling for new platform and platformLCD text anti-aliasing modes

v14.0.0

  • Added handling for annotations
  • BREAKING CHANGE: Fixed reading and writing non-RGB colors and documented value ranges (value ranger for HSB, CMYK, Lab and Grayscale colors different from previous versions)
    export type RGBA = { r: number; g: number; b: number; a: number; }; // values from 0 to 255
    export type RGB = { r: number; g: number; b: number; }; // values from 0 to 255
    export type HSB = { h: number; s: number; b: number; }; // values from 0 to 1
    export type CMYK = { c: number; m: number; y: number; k: number; }; // values from 0 to 255
    export type LAB = { l: number; a: number; b: number; }; // values `l` from 0 to 1; `a` and `b` from -1 to 1
    export type Grayscale = { k: number }; // values from 0 to 255
    export type Color = RGBA | RGB | HSB | CMYK | LAB | Grayscale;
  • Fixed not handling correct value for text gridding

v13.0.2

  • Fixed error when opening PSB file with smart objects

v13.0.1

  • Fixed reading layer groups with missing section divider info

v13.0.0

  • BREAKING CHANGE: Changed how meshPoints are represented in warps
// old representation
interface Warp {
  meshPoints: { type: 'horizontal' | 'vertical'; values: number[]; }[];
}

// new representation
interface Warp {
  meshPoints: { x: number; y: number; }[];
}
  • Fixed handling for complex warps

v12.2.0

  • Fixed incorrect length of style and paragraph style runs when reading or writing
  • Added handling for pathSelectionState

v12.1.0

  • Added support for reading and writing PSB files (Large Document Format)

    Use psb: true in write options to write file in PSB format)

    The sizes are still limited by 32bit integer number range and will throw an error if you attempt to read any file larger than 2GB.

  • Fixed some fields not handled in vectorOrigination

v12.0.0

  • BREAKING CHANGE: Added support for multiples of the same layer blending effect, these layer.effects keys are now arrays:

    • dropShadow
    • innerShadow
    • solidFill
    • stroke
    • gradientOverlay

    WARNING: adding more than one of effect in these arrays will result in file being saved with new version of effects section that is not readable on older versions of Photoshop.

v11.6.2

  • Fixed smart layer block info not parsing correctly in some cases
  • Added automatic deduplication of layer IDs

v11.6.1

  • Fixed group blending modes not writing correctly

v11.6.0

  • Added fromVectorData field to mask object that indicates if mask image data comes from vector data attached to the layer
  • Added handling globalLayerMaskInfo field
  • Fixed vector and bitmap masks not writing correctly when used at the same time on one layer

v11.5.1

  • Added missing field operation to paths in vector layers

v11.5.0

  • Added noBackground write option to force treating bottom layer as layer instead of background when it doesn't have any transparent pixels

v11.4.0

  • Added handling for artboards
  • Fixed issues with handling smart objects
  • Fixed issues with handling vector layers

v11.3.0

  • Added handling for Vector Origination Data and Compositor Used
  • Added handling for ICC Untagged Profile
  • Added handling for Lock Artbords layer option

v11.2.0

  • Added handling for smart objects
  • Changed types for text warp

v11.1.0

  • Added handling for text shape (point, box)
  • Fixed incorrect parsing of utf-16 strings

v11.0.0

  • BREAKING CHANGE: Changed all color fields from r, g, b, a array to color mode specific objects
    // old
    var color = [red, green, blue, alpha];
    
    // new
    var rgbColor = { r: red, g: green, b: blue };
    var hsbColor = { h: hue, s: saturation, b: brightness };
    var labColor = { l: L, a: A, b: B };
    var cmykColor = { c: cyan, m: magenta, y: yellow, k: black };
    var grayscaleColor = { k: grayscaleValue };
    
    // reading new colors
    if ('r' in color) {
      // read RGB color
    } else if ('h' in color) {
      // read HSB color
    } else if ('l' in color) {
      // read Lab color
    } else if ('c' in color) {
      // read CMYK color
    } else {
      // read grayscale color
    }
    
    // almost all color in PSD document follow main document color mode, so you can use this shortcut in your code
    if ('r' in color) {
      // read RGB color
    } else {
      // error or use default
    }

v10.0.0

  • BREAKING CHANGE: Removed unicodeAlphaNames image resource (use alphaChannelNames instead)
  • BREAKING CHANGE: Replaced sheetColors layer field with layerColor field
  • BREAKING CHANGE: Changed mask density fields to be in 0-1 range (instead of 0-255)
  • Removed metadata field from layers
  • Fixed incorrectly writing layer masks information in some cases
  • Added handling for adjustment layers
  • Added timestamp field to layers
  • Added printInformation image resource

v9.1.1

  • Fixed saved PSD files broken in some cases

v9.1.0

  • Added missing support for "stroke" blending option

v9.0.0

  • BREAKING CHANGE: Changed some numerical fields in effects objects to value+units fields
  • Added handling for vector layers
  • Added option for reading and writing raw image data using imageData fields corresponding to canvas fields on layer objects. (use useImageData option for reading raw data instead of using canvas objects, for writing initialize imageData fields instead of canvas fields)
  • Added option for reading and writing raw, compressed thumbnail image data using thumbnailRaw field. (use useRawThumbnail option for reading raw data instead of using canvas object)
  • Added backgroundColor image resource
  • Added xmpMetadata image resource
  • Added printFlags image resource
  • Added idsSeedNumber image resource
  • Added typescript type for blendModes
  • Fixed writing incorrect binary data in some cases
  • Fixed field name for sectionDivider.subType
  • Fixed reading mask parameters

v8.0.0

  • Added handling for reading and writing text layer data (with some limitations)
  • Added invalidateTextLayers write options for forcing Photoshop to redraw updated text layer.
  • Removed unnecessary version fields from pixelAspectRatio and versionInfo image resources.

v7.0.0

  • BREAKING CHANGE: Normalized handling of opacity (now all opacity fields are in 0-1 range, instead of 0-255)
  • BREAKING CHANGE: Fixed handling for colors (colors are now represented by an array of 4 values in 0-255 range as [R, G, B, A], for example: [255, 0, 0, 255] for opaque red color)
  • Added handling for layer effects (blending options) (supports all effects except "Pattern Overlay")
  • Added writePsdUint8Array function for saving to Uint8Array (this avoids double memory allocation)
  • Removed unnecessary version field from gridAndGuidesInformation field

v6.3.0

  • Added exported byteArrayToBase64 function
  • Updated readme with exampla of usage in web worker

v6.2.0

  • Added print scale image resource handling
  • Added caption digest image resource handling

v6.1.0

  • Added loading and saving layer masks

v6.0.0

  • Changed reading to ignore not implemented features by default instead of throwing
  • Removed logging missing handling for layer info
  • Added throwForMissingFeatures and logMissingFeatures read options for previous behavior

v5.0.0

  • Simplified canvas initialization on NodeJS

    before:

    import { createCanvas } from 'canvas';
    import { readPsd, initializeCanvas } from 'ag-psd';
    
    initializeCanvas(createCanvas);

    after:

    import 'ag-psd/initialize-canvas';
    import { readPsd } from 'ag-psd';
  • Changed writePsd() method to always return ArrayBuffer. If you need Buffer as a result use writePsdBuffer() method instead.

  • Simplified script import on browser, now import is the same on both platforms.

    before:

    // node
    import { readPsd } from 'ag-psd';
    
    // browser
    import { readPsd } from 'ag-psd/dist/browser';

    after:

    // node or browser
    import { readPsd } from 'ag-psd';