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Get in touch and communicate! Let us know what you are working on or report bugs using the issues tab. Join the Wesnoth Discord server to discuss the project live or to get in touch with the community. Ping @Vultraz to get access to the #project-haldric channel.
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A rough outline of things that need to be done can be found here.
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For code, we follow the GDScript Style Guide. We try to write clean and self-documenting GDScript as it helps us build upon each other's work. We use static typing to write more robust code and get full auto completion in Godot 3.1. Also, we're here to review and to help you improve your code.
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The maintainers may refactor or tweak your code to make it fit the project's style, but we'll give you the opportunity to refine the style by yourself.
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If you never worked with the Godot Engine before, the Official Godot Docs will guide you through your first steps in Godot.
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If you are more a video type person, here are a few links:
- (3.0) Getting Started -- Godot 3 - by Gamefromscratch
- (3.0) Learning Godot 3.0 - by KidsCanCode
- (3.1) Intro to GDScript for Programming Beginners - by GDQuest
- (3.1) Intro to C# in Godot 3.1 - by GDQuest
Some Tutorials are for Godot 3.0 and some for 3.1. There are a few differences in the API, but the general concept has not changed.
However we do not reccomend watching tutorials for Godot 2.1, as the jump from 2.1 to 3.0 was quite big.
Godot can be downloaded on their official Download Page or on Steam!