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A similar bug was previously reported in the AttachDynamicAreaToVehicle function (#120), which was related to the Y-axis. And the Y-axis was indeed fixed. But today I discovered that the X-axis has a similar problem (if a player gets in the car, the X-axis offset is inverted).
I also found an unpleasant feature with dynamic zones attached to the vehicle and Streamer_GetNearbyItems function: this function does not take into account the presence of the player in the attached dynamic zones. Is it possible to add support for dynamic zones for Streamer_GetNearbyItems?
The text was updated successfully, but these errors were encountered:
A similar bug was previously reported in the AttachDynamicAreaToVehicle function (#120), which was related to the Y-axis. And the Y-axis was indeed fixed. But today I discovered that the X-axis has a similar problem (if a player gets in the car, the X-axis offset is inverted).
I also found an unpleasant feature with dynamic zones attached to the vehicle and Streamer_GetNearbyItems function: this function does not take into account the presence of the player in the attached dynamic zones. Is it possible to add support for dynamic zones for Streamer_GetNearbyItems?
The text was updated successfully, but these errors were encountered: