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Launchiine-GGA (WIP)

This is a variant of Launchiine that I am making for my local arcade. This version will limit the ability to access applets and user settings to be brick proof for the casual users at said arcade.

For Launchiine without limitations (non-GGA) go here

Usage:

([ENVIRONMENT] is a placeholder for the actual environment name)

  • Place the men.rpx on the SD card in the directory sd:/wiiu/environments/[ENVIRONMENT]/
  • Load the MochaPayload via the EnvironmentLoader (e.g. Tiramisu or Aroma)
  • Load the Wii U Menu and launchiine should show up instead

Known Issues

  • Random crashes
  • The Keyboard input is implemented, but result is ignored
  • It's relying on the AutobootModule
  • Probably a lot more

TODOs

  • Non-touch controls (Must touch gamepad then you will be able to use DPad and analog sticks)
  • Sound on splashscreen(Fixed sort of)
  • Folder support
  • Preserve app order after closing/opening launchiine.
  • Implement update check/way to update games
  • Fix search
  • Implement all the other stuff the Wii U Menu offers (Account creation, switching between Accounts, set default account etc.)
  • Implement ways to launch the original Wii U Menu.

Building

Install the following dependencies:

Then build via make

Note: You must build libgui from src/libgui in this repository, this is required for building with Docker and DevKitPro

Building using the Dockerfile

It's possible to use a docker image for building. This way you don't need anything installed on your host system.

# Build docker image (only needed once)
docker build . -t launchiine-builder

# make 
docker run -it --rm -v ${PWD}:/project launchiine-builder make

# make clean
docker run -it --rm -v ${PWD}:/project launchiine-builder make clean

Credits

Maschell: Libgui, AutoBootModule, original project

Dimok: FreeType and related assets

Steven Bradberry: Greenwood Gamer Arcade assets

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A version of Launchiine with user limitations

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