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ASCSCRAM.PAS
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ASCSCRAM.PAS
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(*
** ASCII-Scramble, a shoot'em up for MS DOS text mode using only
** ASCII characters.
**
** possible conditional defines:
** =============================
** TEST create test version (lots of special features...)
** NO_EXPL no explosions (after enemies shot/bullet hit background/...)
** NO_BASE no base enemies
** NO_ROCKET no rocket enemies
** NO_COMET no comet enemies
** NO_UFO no ufo enemies
** NO_ENEMIES no base/rocket/comet/ufo enemies
**
** TODO:
** =====
** - enemy bullets target ship
** - ufo/comets avoid landscape
** - shooting base
**
*)
(*
** Copyright (c) 1994-2011 Thomas Aglassinger
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
**
** * Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** * Neither the name of Thomas Aglassinger nor the names of his
** contributors may be used to endorse or promote products derived from
** this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
** POSSIBILITY OF SUCH DAMAGE.
*)
program ASCII_Scramble;
uses Crt, Dos,
Global, GameObjs, Display, GamePlay, Player,
Screens, HiScore;
(*
** main program
*)
var
pos: byte; (* pos. in hiscore table *)
begin
repeat
TitleScreen;
if not UserBreak then begin
InitGame;
repeat
InitPlayer;
InitLife;
repeat
DoNextMove;
until ShipCrashed or UserBreak;
CleanupLife;
until GameOver or AbortGame;
if not AbortGame then begin
pos := CheckHiScore(Score);
if pos <> 0 then
EnterHiScore(pos);
end;
end;
until UserBreak;
RestoreScreen;
(*$IFDEF TEST*)
(* FIXME: Figure out what this was supposed to do. *)
(*QuitInfo;*)
(*$ENDIF*)
end.