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Server Keeps Crashing after Map Change Command #591
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Not every issue has been fixed yet in artifact 267, there will be an announcement in our discord server |
Where is your discord server invite link? :) |
|
Was this issue fixed with release #584? I ask because I continue to have this problem @KillStr3aK, I change the map and there are times when it crashes and the server restarts. |
Might worth opening a new issue, if this is casued by something in the core we will take a look on it |
Any ideas?
My server keeps crashing after i try to use the "!map de_nuke" or whatever map command, the server goes into the loading screen of the map change, but does not even go that far to show what map it is supposed to load.
Console:
[Allies Chat][Cloud (1481337457)]: !map de_inferno
Changelevel to de_inferno
changelevel "de_inferno"
CHostStateMgr::QueueNewRequest( Changelevel (de_inferno), 3 )
SV: CNetworkServerService::StartChangeLevel( (no landmark) )
Client 3 'Cloud' signon state SIGNONSTATE_FULL -> SIGNONSTATE_CHANGELEVEL
HostStateRequest::Start(HSR_GAME): loop(levelload) id(3) addons() desc(Changelevel (de_inferno))
SwitchToLoop levelload requested: id [3] addons []
SV: IGameSystem::LoopDeactivateAllSystems {
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
HO: IGameSystem::LoopDeactivateAllSystems {
HO: } IGameSystem::LoopDeactivateAllSystems done
SV: } IGameSystem::LoopDeactivateAllSystems done
SourceTV[0] shutting down (non-relay) due to server disconnecting game.
CHLTVServer::Shutdown
CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
CPlayerVoiceListener::GameShutdown()
SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
SV: CGameRules::CGameRules destructed
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