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Server Keeps Crashing after Map Change Command #591

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CloudEMPG opened this issue Oct 4, 2024 · 5 comments
Open

Server Keeps Crashing after Map Change Command #591

CloudEMPG opened this issue Oct 4, 2024 · 5 comments
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untriaged New issue has not been triaged

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@CloudEMPG
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CloudEMPG commented Oct 4, 2024

Any ideas?
My server keeps crashing after i try to use the "!map de_nuke" or whatever map command, the server goes into the loading screen of the map change, but does not even go that far to show what map it is supposed to load.

Console:

[Allies Chat][Cloud (1481337457)]: !map de_inferno
Changelevel to de_inferno
changelevel "de_inferno"
CHostStateMgr::QueueNewRequest( Changelevel (de_inferno), 3 )
SV: CNetworkServerService::StartChangeLevel( (no landmark) )
Client 3 'Cloud' signon state SIGNONSTATE_FULL -> SIGNONSTATE_CHANGELEVEL
HostStateRequest::Start(HSR_GAME): loop(levelload) id(3) addons() desc(Changelevel (de_inferno))
SwitchToLoop levelload requested: id [3] addons []
SV: IGameSystem::LoopDeactivateAllSystems {
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
HO: IGameSystem::LoopDeactivateAllSystems {
HO: } IGameSystem::LoopDeactivateAllSystems done
SV: } IGameSystem::LoopDeactivateAllSystems done
SourceTV[0] shutting down (non-relay) due to server disconnecting game.
CHLTVServer::Shutdown
CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
CPlayerVoiceListener::PostSpawnGroupUnload()
SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
CPlayerVoiceListener::GameShutdown()
SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
SV: CGameRules::CGameRules destructed

@github-actions github-actions bot added the untriaged New issue has not been triaged label Oct 4, 2024
@KillStr3aK
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KillStr3aK commented Oct 4, 2024

Not every issue has been fixed yet in artifact 267, there will be an announcement in our discord server
(probably will be fixed once #584 is shipped with the other changes)

@raszyniaczek
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Not every issue has been fixed yet in artifact 267, there will be an announcement in our discord server (probably will be fixed once #584 is shipped with the other changes)

Where is your discord server invite link? :)

@xLeviNx
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xLeviNx commented Oct 5, 2024

Not every issue has been fixed yet in artifact 267, there will be an announcement in our discord server (probably will be fixed once #584 is shipped with the other changes)

Where is your discord server invite link? :)

https://discord.gg/QnHbQrj6

@crashzk
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crashzk commented Oct 26, 2024

Was this issue fixed with release #584? I ask because I continue to have this problem @KillStr3aK, I change the map and there are times when it crashes and the server restarts.

@KillStr3aK
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Was this issue fixed with release #584? I ask because I continue to have this problem @KillStr3aK, I change the map and there are times when it crashes and the server restarts.

Might worth opening a new issue, if this is casued by something in the core we will take a look on it

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