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6-scoring.re
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6-scoring.re
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open Revery;
open Revery.Math;
open Revery.UI;
open Revery.UI.Components;
module Assets = {
module Sky = {
let height = 128;
let width = 256;
let image = `File("sky.png");
};
module Pipe = {
let width = 90;
let height = 480;
let imageUp = `File("PipeUp.png");
let imageDown = `File("PipeDown.png");
};
module Bird = {
let height = 32;
let width = 32;
let image01 = `File("bird-01.png");
let image02 = `File("bird-02.png");
let image03 = `File("bird-03.png");
let image04 = `File("bird-04.png");
};
module Land = {
let image = `File("land.png");
let width = 256;
let height = 32;
};
};
module Constants = {
let gravity = 2000.0;
let floorHeight = 32;
let flapForce = (-250.0);
/* Speed (float) - horizontal speed of the flappy bird */
let speedF = 100.;
/* width (int) - the width of our 'game surface' */
let width = 800;
let height = 600;
let birdX = 50;
let pipeGap = 200;
};
let bird = (~y, ()) => {
<Positioned top=y left=Constants.birdX>
<Image
src=Assets.Bird.image01
width=Assets.Bird.width
height=Assets.Bird.height
/>
</Positioned>;
};
let ground = (~time, ()) => {
let parallax =
(-1.0)
*. mod_float(time *. Constants.speedF, float_of_int(Assets.Land.width))
|> int_of_float;
<Positioned bottom=0 left=0>
<Stack width=Constants.width height=Constants.floorHeight>
<Positioned bottom=0 left=parallax>
<Image
src=Assets.Land.image
width=Constants.width
height=Assets.Land.height
resizeMode=ImageResizeMode.Repeat
/>
</Positioned>
<Positioned bottom=0 left={parallax + Assets.Land.width}>
<Image
src=Assets.Land.image
width=Constants.width
height=Assets.Land.height
resizeMode=ImageResizeMode.Repeat
/>
</Positioned>
</Stack>
</Positioned>;
};
let sky = () => {
<Positioned bottom=0 left=0>
<Image
src=Assets.Sky.image
width=Constants.width
height=Assets.Sky.height
resizeMode=ImageResizeMode.Repeat
/>
</Positioned>;
};
let fontRoboto = Font.Family.system("Roboto-Regular.ttf");
let textStyle = Style.[color(Colors.white)];
module State = {
module Bird = {
type t = {
position: float,
velocity: float,
acceleration: float,
};
let minimumPosition =
Constants.height
- Assets.Land.height
- Assets.Bird.height
|> float_of_int;
let initialState: t = {position: 300., velocity: 100., acceleration: 0.};
let applyGravity = (time: float, bird: t) => {
let velocity = bird.velocity +. bird.acceleration *. time;
let acceleration = bird.acceleration +. Constants.gravity *. time;
let position =
min(minimumPosition, bird.position +. bird.velocity *. time);
{position, velocity, acceleration};
};
let flap = (bird: t) => {
{
position: bird.position,
velocity: Constants.flapForce,
acceleration: 0.,
};
};
};
module Pipe = {
type t = {
top: Rectangle.t,
bottom: Rectangle.t,
};
let create = (~x, ~height as h, ()) => {
let width = Assets.Pipe.width |> float_of_int;
let height = Assets.Pipe.height |> float_of_int;
let almostRect = Rectangle.create(~x, ~width, ~height);
let topY =
float_of_int(Constants.height - Constants.pipeGap) -. h -. height;
let bottomY = float_of_int(Constants.height) -. h;
let top = almostRect(~y=topY);
let bottom = almostRect(~y=bottomY);
{top, bottom};
};
let getX = (pipe: t) => {
Rectangle.getX(pipe.top);
};
let step = (t: float, pipe: t) => {
let translate = Rectangle.translate(~x=Constants.speedF *. t *. (-1.));
{top: translate(pipe.top), bottom: translate(pipe.bottom)};
};
let willCross = (deltaTime: float, pipe: t) => {
let pipeMaxX = getX(pipe) +. float_of_int(Assets.Pipe.width);
let birdMaxX = float_of_int(Constants.birdX + Assets.Bird.width);
birdMaxX < pipeMaxX
&& birdMaxX > pipeMaxX
-. deltaTime
*. Constants.speedF;
};
let willCrossAny = (deltaTime: float, pipes: list(t)) => {
List.exists(willCross(deltaTime), pipes);
};
};
type t = {
score: int,
pipes: list(Pipe.t),
bird: Bird.t,
time: float,
};
let initialState: t = {
score: 0,
pipes: [],
bird: Bird.initialState,
time: 0.,
};
type action =
| CreatePipe(float)
| Flap
| Step(float);
let reducer = (action, state: t) =>
switch (action) {
| CreatePipe(height) =>
let pipe = Pipe.create(~x=float_of_int(Constants.width), ~height, ());
let pipes = [pipe, ...state.pipes];
{...state, pipes};
| Flap => {...state, bird: Bird.flap(state.bird)}
| Step(deltaTime) => {
score:
Pipe.willCrossAny(deltaTime, state.pipes)
? state.score + 1 : state.score,
pipes: List.map(Pipe.step(deltaTime), state.pipes),
bird: Bird.applyGravity(deltaTime, state.bird),
time: state.time +. deltaTime,
}
};
};
let pipe = (~pipe: State.Pipe.t, ()) => {
let x = State.Pipe.getX(pipe) |> int_of_float;
let topY = Rectangle.getY(pipe.top) |> int_of_float;
let bottomY = Rectangle.getY(pipe.bottom) |> int_of_float;
<Positioned top=0 left=x>
<Stack width=Assets.Pipe.width height=Constants.height>
<Positioned top=topY left=0>
<Image
src=Assets.Pipe.imageDown
width=Assets.Pipe.width
height=Assets.Pipe.height
/>
</Positioned>
<Positioned top=bottomY left=0>
<Image
src=Assets.Pipe.imageUp
width=Assets.Pipe.width
height=Assets.Pipe.height
/>
</Positioned>
</Stack>
</Positioned>;
};
let%component world = () => {
let%hook (state, dispatch) =
Hooks.reducer(~initialState=State.initialState, State.reducer);
let pipes =
state.pipes |> List.map(p => <pipe pipe=p />) |> React.listToElement;
let%hook () =
Hooks.tick(~tickRate=Time.zero, t =>
dispatch(Step(Time.toFloatSeconds(t)))
);
let%hook () =
Hooks.tick(~tickRate=Time.seconds(4), _ =>
dispatch(CreatePipe(Random.float(float_of_int(Assets.Pipe.height))))
);
<Center>
<View onMouseDown={_ => dispatch(Flap)}>
<ClipContainer
width=Constants.width
height=Constants.height
color=Colors.cornflowerBlue>
<sky />
<ground time={state.time} />
<View> ...pipes </View>
<bird y={int_of_float(state.bird.position)} />
<Text
style=textStyle
fontFamily=fontRoboto
fontSize=24.
text={"Score: " ++ string_of_int(state.score)}
/>
</ClipContainer>
</View>
</Center>;
};
Playground.render(<world />);