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It appears that when particles die currently in the partio emitter node, that its doing soemthing that ends up killing every particle per frame and re-populating with new ones.. this should not be happening, it should only add/remove based on partioID and move the other particles accordingly.
look into this..
The text was updated successfully, but these errors were encountered:
It appears that when particles die currently in the partio emitter node, that its doing soemthing that ends up killing every particle per frame and re-populating with new ones.. this should not be happening, it should only add/remove based on partioID and move the other particles accordingly.
look into this..
The text was updated successfully, but these errors were encountered: