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train_refined.py
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train_refined.py
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import argparse
from sugar_utils.general_utils import str2bool
from sugar_trainers.refine import refined_training
if __name__ == "__main__":
# Parser
parser = argparse.ArgumentParser(description='Script to refine a SuGaR model.')
parser.add_argument('-s', '--scene_path',
type=str,
help='path to the scene data to use.')
parser.add_argument('-c', '--checkpoint_path',
type=str,
help='path to the vanilla 3D Gaussian Splatting Checkpoint to load.')
parser.add_argument('-m', '--mesh_path',
type=str,
help='Path to the extracted mesh file to use for refinement.')
parser.add_argument('-o', '--output_dir',
type=str, default=None,
help='path to the output directory.')
parser.add_argument('-i', '--iteration_to_load',
type=int, default=7000,
help='iteration to load.')
parser.add_argument('-n', '--normal_consistency_factor', type=float, default=0.1,
help='Factor to multiply the normal consistency loss by.')
parser.add_argument('-g', '--gaussians_per_triangle', type=int, default=1,
help='Number of gaussians per triangle.')
parser.add_argument('-v', '--n_vertices_in_fg', type=int, default=1_000_000,
help='Number of vertices in the foreground (Mesh resolution). Used for computing learning rates.')
parser.add_argument('-f', '--refinement_iterations', type=int, default=15_000,
help='Number of refinement iterations.')
parser.add_argument('-b', '--bboxmin', type=str, default=None,
help='Min coordinates to use for foreground.')
parser.add_argument('-B', '--bboxmax', type=str, default=None,
help='Max coordinates to use for foreground.')
parser.add_argument('--eval', type=str2bool, default=True, help='Use eval split.')
parser.add_argument('--gpu', type=int, default=0, help='Index of GPU device to use.')
parser.add_argument('--export_ply', type=str2bool, default=True,
help='If True, export a ply files with the refined 3D Gaussians at the end of the training.')
args = parser.parse_args()
# Call function
refined_training(args)