-
Notifications
You must be signed in to change notification settings - Fork 2
/
Midi.h
191 lines (165 loc) · 7.38 KB
/
Midi.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
/*
* Midi.h: Header for MIDI processing library, Arduino version
*
* (c) 2003-2008 Tymm Twillman <[email protected]>
*
* This file is part of Tymm's Arduino Midi Library.
*
* Tymm's Arduino Midi Library is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 2.1
* of the License, or (at your option) any later version.
*
* Tymm's Arduino Midi Library is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Tymm's Arduino Midi Library. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef MIDI_H
#define MIDI_H
#include "HardwareSerial.h"
/*
* This is the Midi class. If you are just sending Midi data, you only need to make an
* instance of the class, passing it your serial port -- in most cases it looks like
*
* Midi midi(Serial);
*
* then you don't need to do anything else; you can start using it to send Midi messages,
* e.g.
*
* midi.sendNoteOn(1, note, velocity);
*
* If you are using it to receive Midi data, it's a little more complex & you will need
* to subclass the Midi class.
*
* For people not used to C++ this may look confusing, but it's actually pretty easy.
* Note that you only need to write the functions for event types you want to handle.
* They should match the names & prototypes of the functions in the class; look at
* the functions in the Midi class below that have the keyword "virtual" to see which
* ones you can use.
*
* Here's an example of one that takes NOTE ON, NOTE OFF, and CONTROL CHANGE:
*
* class MyMidi : public Midi {
* public:
*
* // Need this to compile; it just hands things off to the Midi class.
* MyMidi(HardwareSerial &s) : Midi(s) {}
*
* void handleNoteOn(unsigned int channel, unsigned int note, unsigned int velocity)
* {
* if (note == 40) {digitalWrite(13, HIGH); }
* }
*
* void handleNoteOff(unsigned int channel, unsigned int note, unsigned int velocity)
* {
* if (note == 40) { digitalWrite(13, LOW); }
* }
*
* void handleControlChange(unsigned int channel, unsigned int controller,
* unsigned int value)
* {
* analogWrite(6, value * 2);
* }
*
* Then you need to make an instance of this class:
*
* MyMidi midi(Serial);
*
* If receiving Midi data, you also need to call the poll function every time through
* loop(); e.g.
*
* void loop() {
* midi.poll();
* }
*
* This causes the Midi class to read data from the serial port and process it.
*/
class Midi {
private:
// The serial port used by this Midi instance (it takes complete control over the port)
HardwareSerial serial_;
/* Private Receive Parameters */
// The channel this Midi instance receives data for (0 means all channels)
int channelIn_;
// These are for keeping track of partial Midi messages as bytes come in
int recvMode_;
int recvByteCount_;
int recvEvent_;
int recvArg0_;
int recvBytesNeeded_;
int lastStatusSent_;
/* Private Send Parameters */
// This controls whether every Midi message gets a command byte sent with it
// (Midi can just send a single command byte and then stream events without
// sending the command each time)
bool sendFullCommands_;
/* Internal functions */
// Called whenever data is read from the serial port
void recvByte(int byte);
// This doesn't work -- by making it private, we ensure nobody ever calls it
Midi();
public:
// Set this parameter to anything other than 0 to cause every MIDI update to
// include a copy of the current event (e.g. for every note off to include
// the NOTE OFF event) -- by default, if an event is the same type of event as
// the last one sent, the event byte isn't sent; just the new note/velocity
static const unsigned int PARAM_SEND_FULL_COMMANDS = 0x1000;
// Use this parameter to update the channel the MIDI code is looking for messages
// to. 0 means "all channels".
static const unsigned int PARAM_CHANNEL_IN = 0x1001;
// Constructor -- generally just use e.g. "Midi midi(Serial);"
Midi(HardwareSerial &serial);
// Call to start the serial port, at given baud. For many applications
// the default parameters are just fine (which will cause messages for all
// MIDI channels to be delivered)
void begin(unsigned int channel = 0, unsigned long baud = 31250);
// Changes the updateable parameters (params are Midi::PARAM_SEND_FULL_COMMANDS or
// Midi::PARAM_CHANNEL_IN -- see above for what they mean)
void setParam(unsigned int param, unsigned int val);
// Get current values for the user updateable parameters (params, etc same as above)
unsigned int getParam(unsigned int param);
// poll() should be called every time through loop() IF dealing with incoming MIDI
// (if you're only SENDING MIDI events from the Arduino, you don't need to call
// poll); it causes data to be read from the serial port and processed.
void poll();
// Call these to send MIDI messages of the given types
void sendNoteOff(unsigned int channel, unsigned int note, unsigned int velocity);
void sendNoteOn(unsigned int channel, unsigned int note, unsigned int velocity);
void sendVelocityChange(unsigned int channel, unsigned int note, unsigned int velocity);
void sendControlChange(unsigned int channel, unsigned int controller, unsigned int value);
void sendProgramChange(unsigned int channel, unsigned int program);
void sendAfterTouch(unsigned int channel, unsigned int velocity);
void sendPitchChange(unsigned int pitch);
void sendSongPosition(unsigned int position);
void sendSongSelect(unsigned int song);
void sendTuneRequest(void);
void sendSync(void);
void sendStart(void);
void sendContinue(void);
void sendStop(void);
void sendActiveSense(void);
void sendReset(void);
// Overload these in a subclass to get MIDI messages when they come in
virtual void handleNoteOff(unsigned int channel, unsigned int note, unsigned int velocity);
virtual void handleNoteOn(unsigned int channel, unsigned int note, unsigned int velocity);
virtual void handleVelocityChange(unsigned int channel, unsigned int note, unsigned int velocity);
virtual void handleControlChange(unsigned int channel, unsigned int controller, unsigned int value);
virtual void handleProgramChange(unsigned int channel, unsigned int program);
virtual void handleAfterTouch(unsigned int channel, unsigned int velocity);
virtual void handlePitchChange(unsigned int pitch);
virtual void handleSongPosition(unsigned int position);
virtual void handleSongSelect(unsigned int song);
virtual void handleTuneRequest(void);
virtual void handleSync(void);
virtual void handleStart(void);
virtual void handleContinue(void);
virtual void handleStop(void);
virtual void handleActiveSense(void);
virtual void handleReset(void);
};
#endif /* #ifndef MIDI_H ... */