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build-mac.sh
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build-mac.sh
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#!/bin/bash -e
# build-mac.sh
CMAKE_FLAGS=''
PLAYBACK_CODES_PATH="./Data/PlaybackGeckoCodes/"
DATA_SYS_PATH="./Data/Sys/"
BINARY_PATH="./build/Binaries/Slippi Dolphin.app/Contents/Resources/"
# Build type
if [ "$1" == "playback" ]
then
CMAKE_FLAGS+=" -DIS_PLAYBACK=true"
echo "Using Playback build config"
else
echo "Using Netplay build config"
fi
# Move into the build directory, run CMake, and compile the project
mkdir -p build
pushd build
cmake ${CMAKE_FLAGS} ..
make -j7
popd
# Copy the Sys folder in
echo "Copying Sys files into the bundle"
cp -Rfn "${DATA_SYS_PATH}" "${BINARY_PATH}"
# Copy playback specific codes if needed
if [ "$1" == "playback" ]
then
# Update Sys dir with playback codes
echo "Copying playback gecko codes into the bundle"
rm -rf "${BINARY_PATH}/Sys/GameSettings" # Delete netplay codes
cp -r "${PLAYBACK_CODES_PATH}/." "${BINARY_PATH}/Sys/GameSettings/"
fi