From 533fdd8b4c4fb64046e42ed5c8d60118e690d8b1 Mon Sep 17 00:00:00 2001 From: Thomas Winwood Date: Tue, 26 Jun 2018 21:32:44 +0100 Subject: [PATCH] Add fix for battle transition bug --- docs/bugs_and_glitches.md | 120 +++++++++++++++++++++++++++++++++++--- 1 file changed, 113 insertions(+), 7 deletions(-) diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index 3eab0329987..757f16e7af5 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -887,18 +887,49 @@ CopyPokemonName_Buffer1_Buffer3: ([Video](https://www.youtube.com/watch?v=eij_1060SMc)) -This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm): +**Fix:** -```asm +There's three things wrong here. + +* `wEnemyMonLevel` doesn't have the value its name implies yet; it'll be populated later from `wCurPartyLevel`. +* `wBattleMonLevel` gets overwritten between when the value is written in `FindFirstAliveMonAndStartBattle` and when it's read. +* `wBattleMonLevel` isn't set until much later when the battle is with a trainer; extra code is needed to read a trainer's party and get the level of their lead Pokémon. + +First, in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm): + +```diff StartTrainerBattle_DetermineWhichAnimation: ; The screen flashes a different number of times depending on the level of ; your lead Pokemon relative to the opponent's. -; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever -; values happen to be there will determine the animation. +-; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever +-; values happen to be there will determine the animation. ++ ld a, [wOtherTrainerClass] ++ and a ++ jr z, .wild ++ farcall SetTrainerBattleLevel ++ ++.wild ++ ld b, PARTY_LENGTH ++ ld hl, wPartyMon1HP ++ ld de, PARTYMON_STRUCT_LENGTH - 1 ++ ++.loop ++ ld a, [hli] ++ or [hl] ++ jr nz, .okay ++ add hl, de ++ dec b ++ jr nz, .loop ++ ++.okay ++ ld de, MON_LEVEL - MON_HP ++ add hl, de ld de, 0 - ld a, [wBattleMonLevel] +- ld a, [wBattleMonLevel] ++ ld a, [hl] add 3 - ld hl, wEnemyMonLevel +- ld hl, wEnemyMonLevel ++ ld hl, wCurPartyLevel cp [hl] jr nc, .not_stronger set TRANS_STRONGER_F, e @@ -926,7 +957,82 @@ StartTrainerBattle_DetermineWhichAnimation: db BATTLETRANSITION_NO_CAVE_STRONGER ``` -*To do:* Fix this bug. +In [engine/battle/start_battle.asm](/engine/battle/start_battle.asm): + +```diff +FindFirstAliveMonAndStartBattle: + xor a + ld [hMapAnims], a + call DelayFrame +- ld b, 6 +- ld hl, wPartyMon1HP +- ld de, PARTYMON_STRUCT_LENGTH - 1 +- +-.loop +- ld a, [hli] +- or [hl] +- jr nz, .okay +- add hl, de +- dec b +- jr nz, .loop +- +-.okay +- ld de, MON_LEVEL - MON_HP +- add hl, de +- ld a, [hl] +- ld [wBattleMonLevel], a + predef DoBattleTransition +``` + +Finally, add this code to the end of [engine/battle/read_trainer_party.asm](/engine/battle/read_trainer_party.asm): + +```asm +SetTrainerBattleLevel: + ld a, 255 + ld [wCurPartyLevel], a + + ld a, [wInBattleTowerBattle] + bit 0, a + ret nz + + ld a, [wLinkMode] + and a + ret nz + + ld a, [wOtherTrainerClass] + dec a + ld c, a + ld b, 0 + ld hl, TrainerGroups +rept 2 + add hl, bc +endr + ld a, [hli] + ld h, [hl] + ld l, a + + ld a, [wOtherTrainerID] + ld b, a +.skip_trainer + dec b + jr z, .got_trainer +.loop1 + ld a, [hli] + cp $ff + jr nz, .loop1 + jr .skip_trainer +.got_trainer + +.skip_name + ld a, [hli] + cp "@" + jr nz, .skip_name + + inc hl + ld a, [hl] + ld [wCurPartyLevel], a + ret +``` ## A "HOF Master!" title for 200-Time Famers is defined but inaccessible