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common_3.asm
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common_3.asm
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_OakText6::
text "Now, what did you"
line "say your name was?"
prompt
_OakText7::
text "<PLAYER>, are you"
line "ready?"
para "Your very own"
line "#MON story is"
cont "about to unfold."
para "You'll face fun"
line "times and tough"
cont "challenges."
para "A world of dreams"
line "and adventures"
para "with #MON"
line "awaits! Let's go!"
para "I'll be seeing you"
line "later!"
done
_ClockTimeMayBeWrongText::
text "The clock's time"
line "may be wrong."
para "Please reset the"
line "time."
prompt
_ClockSetWithControlPadText::
text "Set with the"
line "Control Pad."
para "Confirm: A Button"
line "Cancel: B Button"
done
_ClockIsThisOKText::
text "Is this OK?"
done
_ClockHasResetText::
text "The clock has been"
line "reset."
done
_LinkTimeoutText::
text "Too much time has"
line "elapsed. Please"
cont "try again."
prompt
_LinkTradeCantBattleText::
text "If you trade that"
line "#MON, you won't"
cont "be able to battle."
prompt
_LinkAbnormalMonText::
text "Your friend's"
line "@"
text_ram wStringBuffer1
text " appears"
cont "to be abnormal!"
prompt
_LinkAskTradeForText::
text "Trade @"
text_ram wBufferTrademonNickname
text_start
line "for @"
text_ram wStringBuffer1
text "?"
done
_MobileBattleMustPickThreeMonText::
text "To enter a mobile"
line "battle, you must"
para "pick a team of"
line "three #MON."
para "Is that OK?"
done
_MobileBattleMoreInfoText::
text "Need more info on"
line "mobile battles?"
done
_MobileBattleRulesText::
text "For a mobile"
line "battle, choose"
cont "three #MON."
para "The maximum daily"
line "play time is ten"
para "minutes for each"
line "linked player."
para "If a battle isn't"
line "finished within"
para "the time limit,"
line "the player with"
para "the fewest fainted"
line "#MON wins."
para "If tied, the team"
line "that lost the"
para "least amount of HP"
line "wins."
done
_WouldYouLikeToMobileBattleText::
text "Today's remaining"
line "time is @"
text_decimal wStringBuffer2, 1, 2
text " min."
para "Would you like to"
line "battle?"
done
_WantAQuickMobileBattleText::
text "There are only @"
text_decimal wStringBuffer2, 1, 2
text_start
line "min. left today."
para "Want a quick"
line "battle?"
done
_WantToRushThroughAMobileBattleText::
text "There is only"
line "1 min. left today!"
para "Want to rush"
line "through a battle?"
done
_PleaseTryAgainTomorrowText::
text "There is less than"
line "1 min. left today!"
para "Please try again"
line "tomorrow."
done
_TryAgainUsingSameSettingsText::
text "Try again using"
line "the same settings?"
done
_MobileBattleLessThanOneMinuteLeftText::
text "There is less than"
line "1 min. left today!"
done
_MobileBattleNoTimeLeftForLinkingText::
text "No time left for"
line "linking today."
done
_PickThreeMonForMobileBattleText::
text "Pick three #MON"
line "for battle."
done
_MobileBattleRemainingTimeText::
text "Today's remaining"
line "time is @"
text_decimal wStringBuffer2, 1, 2
text " min."
done
_WouldYouLikeToSaveTheGameText::
text "Would you like to"
line "save the game?"
done
_SavingDontTurnOffThePowerText::
text "SAVING… DON'T TURN"
line "OFF THE POWER."
done
_SavedTheGameText::
text "<PLAYER> saved"
line "the game."
done
_AlreadyASaveFileText::
text "There is already a"
line "save file. Is it"
cont "OK to overwrite?"
done
_AnotherSaveFileText::
text "There is another"
line "save file. Is it"
cont "OK to overwrite?"
done
_SaveFileCorruptedText::
text "The save file is"
line "corrupted!"
prompt
_ChangeBoxSaveText::
text "When you change a"
line "#MON BOX, data"
cont "will be saved. OK?"
done
_MoveMonWOMailSaveText::
text "Each time you move"
line "a #MON, data"
cont "will be saved. OK?"
done
_WindowAreaExceededErrorText:: ; unreferenced
text "The window save"
line "area was exceeded."
done
_WindowPoppingErrorText::
text "No windows avail-"
line "able for popping."
done
_CorruptedEventText:: ; unreferenced
text "Corrupted event!"
prompt
_ObjectEventText::
text "Object event"
done
_BGEventText::
text "BG event"
done
_CoordinatesEventText::
text "Coordinates event"
done
_ReceivedItemText::
text "<PLAYER> received"
line "@"
text_ram wStringBuffer4
text "."
done
_PutItemInPocketText::
text "<PLAYER> put the"
line "@"
text_ram wStringBuffer1
text " in"
cont "the @"
text_ram wStringBuffer3
text "."
prompt
_PocketIsFullText::
text "The @"
text_ram wStringBuffer3
text_start
line "is full…"
prompt
_SeerSeeAllText::
text "I see all."
line "I know all…"
para "Certainly, I know"
line "of your #MON!"
done
_SeerCantTellAThingText::
text "Whaaaat? I can't"
line "tell a thing!"
para "How could I not"
line "know of this?"
done
_SeerNameLocationText::
text "Hm… I see you met"
line "@"
text_ram wSeerNickname
text " here:"
cont "@"
text_ram wSeerCaughtLocation
text "!"
prompt
_SeerTimeLevelText::
text "The time was"
line "@"
text_ram wSeerTimeOfDay
text "!"
para "Its level was @"
text_ram wSeerCaughtLevelString
text "!"
para "Am I good or what?"
prompt
_SeerTradeText::
text "Hm… @"
text_ram wSeerNickname
text_start
line "came from @"
text_ram wSeerOT
text_start
cont "in a trade?"
para "@"
text_ram wSeerCaughtLocation
text_start
line "was where @"
text_ram wSeerOT
text_start
cont "met @"
text_ram wSeerNickname
text "!"
prompt
_SeerNoLocationText::
text "What!? Incredible!"
para "I don't understand"
line "how, but it is"
para "incredible!"
line "You are special."
para "I can't tell where"
line "you met it, but it"
cont "was at level @"
text_ram wSeerCaughtLevelString
text "."
para "Am I good or what?"
prompt
_SeerEggText::
text "Hey!"
para "That's an EGG!"
para "You can't say that"
line "you've met it yet…"
done
_SeerDoNothingText::
text "Fufufu! I saw that"
line "you'd do nothing!"
done
_SeerMoreCareText::
text "Incidentally…"
para "It would be wise"
line "to raise your"
para "#MON with a"
line "little more care."
done
_SeerMoreConfidentText::
text "Incidentally…"
para "It seems to have"
line "grown a little."
para "@"
text_ram wSeerNickname
text " seems"
line "to be becoming"
cont "more confident."
done
_SeerMuchStrengthText::
text "Incidentally…"
para "@"
text_ram wSeerNickname
text " has"
line "grown. It's gained"
cont "much strength."
done
_SeerMightyText::
text "Incidentally…"
para "It certainly has"
line "grown mighty!"
para "This @"
text_ram wSeerNickname
text_start
line "must have come"
para "through numerous"
line "#MON battles."
para "It looks brimming"
line "with confidence."
done
_SeerImpressedText::
text "Incidentally…"
para "I'm impressed by"
line "your dedication."
para "It's been a long"
line "time since I've"
para "seen a #MON as"
line "mighty as this"
cont "@"
text_ram wSeerNickname
text "."
para "I'm sure that"
line "seeing @"
text_ram wSeerNickname
text_start
para "in battle would"
line "excite anyone."
done
_CongratulationsYourPokemonText::
text "Congratulations!"
line "Your @"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_EvolvedIntoText::
text_start
para "evolved into"
line "@"
text_ram wStringBuffer1
text "!"
done
_StoppedEvolvingText::
text "Huh? @"
text_ram wStringBuffer2
text_start
line "stopped evolving!"
prompt
_EvolvingText::
text "What? @"
text_ram wStringBuffer2
text_start
line "is evolving!"
done
_MartHowManyText::
text "How many?"
done
_MartFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will be ¥@"
text_decimal hMoneyTemp, 3, 6
text "."
done
_HerbShopLadyIntroText::
text "Hello, dear."
para "I sell inexpensive"
line "herbal medicine."
para "They're good, but"
line "a trifle bitter."
para "Your #MON may"
line "not like them."
para "Hehehehe…"
done
_HerbalLadyHowManyText::
text "How many?"
done
_HerbalLadyFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will be ¥@"
text_decimal hMoneyTemp, 3, 6
text "."
done
_HerbalLadyThanksText::
text "Thank you, dear."
line "Hehehehe…"
done
_HerbalLadyPackFullText::
text "Oh? Your PACK is"
line "full, dear."
done
_HerbalLadyNoMoneyText::
text "Hehehe… You don't"
line "have the money."
done
_HerbalLadyComeAgainText::
text "Come again, dear."
line "Hehehehe…"
done
_BargainShopIntroText::
text "Hiya! Care to see"
line "some bargains?"
para "I sell rare items"
line "that nobody else"
para "carries--but only"
line "one of each item."
done
_BargainShopFinalPriceText::
text_ram wStringBuffer2
text " costs"
line "¥@"
text_decimal hMoneyTemp, 3, 6
text ". Want it?"
done
_BargainShopThanksText::
text "Thanks."
done
_BargainShopPackFullText::
text "Uh-oh, your PACK"
line "is chock-full."
done
_BargainShopSoldOutText::
text "You bought that"
line "already. I'm all"
cont "sold out of it."
done
_BargainShopNoFundsText::
text "Uh-oh, you're"
line "short on funds."
done
_BargainShopComeAgainText::
text "Come by again"
line "sometime."
done
_PharmacyIntroText::
text "What's up? Need"
line "some medicine?"
done
_PharmacyHowManyText::
text "How many?"
done
_PharmacyFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will cost ¥@"
text_decimal hMoneyTemp, 3, 6
text "."
done
_PharmacyThanksText::
text "Thanks much!"
done
_PharmacyPackFullText::
text "You don't have any"
line "more space."
done
_PharmacyNoMoneyText::
text "Huh? That's not"
line "enough money."
done
_PharmacyComeAgainText::
text "All right."
line "See you around."
done
_NothingToSellText::
text "You don't have"
line "anything to sell."
prompt
_MartSellHowManyText::
text "How many?"
done
_MartSellPriceText::
text "I can pay you"
line "¥@"
text_decimal hMoneyTemp, 3, 6
text "."
para "Is that OK?"
done
_MartWelcomeText::
text "Welcome! How may I"
line "help you?"
done
_MartThanksText::
text "Here you are."
line "Thank you!"
done
_MartNoMoneyText::
text "You don't have"
line "enough money."
done
_MartPackFullText::
text "You can't carry"
line "any more items."
done
_MartCantBuyText::
text "Sorry, I can't buy"
line "that from you."
prompt
_MartComeAgainText::
text "Please come again!"
done
_MartAskMoreText::
text "Can I do anything"
line "else for you?"
done
_MartBoughtText::
text "Got ¥@"
text_decimal hMoneyTemp, 3, 6
text " for"
line "@"
text_ram wStringBuffer2
text "(S)."
done
_SlotsBetHowManyCoinsText::
text "Bet how many"
line "coins?"
done
_SlotsStartText::
text "Start!"
done
_SlotsNotEnoughCoinsText::
text "Not enough"
line "coins."
prompt
_SlotsRanOutOfCoinsText::
text "Darn… Ran out of"
line "coins…"
done
_SlotsPlayAgainText::
text "Play again?"
done
_SlotsLinedUpText::
text "lined up!"
line "Won @"
text_ram wStringBuffer2
text " coins!"
done
_SlotsDarnText::
text "Darn!"
done
_MobileStadiumEntryText::
text "Data for use in"
line "the MOBILE STADIUM"
para "of the N64 #MON"
line "STADIUM 2 can be"
cont "read here."
para "Read the data?"
done
_MobileStadiumSuccessText::
text "Data transfer is"
line "complete."
para "We hope you enjoy"
line "MOBILE STADIUM"
para "battles in the N64"
line "#MON STADIUM 2."
para ""
done
_MainMenuTimeUnknownText::
text "Clock time unknown"
done
_DeleteSavedLoginPasswordText::
text "Delete the saved"
line "LOG-IN PASSWORD?"
done
_DeletedTheLoginPasswordText::
text "Deleted the LOG-IN"
line "PASSWORD."
done
_MobilePickThreeMonForBattleText::
text "Pick three #MON"
line "for battle."
prompt
_MobileUseTheseThreeMonText::
text_ram wMobileParticipant1Nickname
text ","
line "@"
text_ram wMobileParticipant2Nickname
text " and"
cont "@"
text_ram wMobileParticipant3Nickname
text "."
para "Use these three?"
done
_MobileOnlyThreeMonMayEnterText::
text "Only three #MON"
line "may enter."
prompt
_MobileCardFolderIntro1Text::
text "The CARD FOLDER"
line "stores your and"
para "your friends'"
line "CARDS."
para "A CARD contains"
line "information like"
para "the person's name,"
line "phone number and"
cont "profile."
para ""
done
_MobileCardFolderIntro2Text::
text "This is your CARD."
para "Once you've"
line "entered your phone"
para "number, you can"
line "trade CARDS with"
cont "your friends."
para ""
done
_MobileCardFolderIntro3Text::
text "If you have your"
line "friend's CARD, you"
para "can use it to make"
line "a call from a"
para "mobile phone on"
line "the 2nd floor of a"
cont "#MON CENTER."
para ""
done
_MobileCardFolderIntro4Text::
text "To safely store"
line "your collection of"
para "CARDS, you must"
line "set a PASSCODE for"
cont "your CARD FOLDER."
para ""
done
_MobileCardFolderAskDeleteText::
text "If the CARD FOLDER"
line "is deleted, all"
para "its CARDS and the"
line "PASSCODE will also"
cont "be deleted."
para "Beware--a deleted"
line "CARD FOLDER can't"
cont "be restored."
para "Want to delete"
line "your CARD FOLDER?"
done
_MobileCardFolderDeleteAreYouSureText::
text "Are you sure you"
line "want to delete it?"
done
_MobileCardFolderDeletedText::
text "The CARD FOLDER"
line "has been deleted."
para ""
done
_MobileCardFolderAskOpenOldText::
text "There is an older"
line "CARD FOLDER from a"
cont "previous journey."
para "Do you want to"
line "open it?"
done
_MobileCardFolderAskDeleteOldText::
text "Delete the old"
line "CARD FOLDER?"
done
_MobileCardFolderFinishRegisteringCardsText::
text "Finish registering"
line "CARDS?"
done
_PhoneWrongNumberText::
text "Huh? Sorry, wrong"
line "number!"
done
_PhoneClickText::
text "Click!"
done
_PhoneEllipseText::
text "<……>"
done
_PhoneOutOfAreaText::
text "That number is out"
line "of the area."
done
_PhoneJustTalkToThemText::
text "Just go talk to"
line "that person!"
done
_PhoneThankYouText::
text "Thank you!"
done
_SpaceSpaceColonText:: ; unreferenced
text " :"
done
_PasswordAskResetText::
text "Password OK."
line "Select CONTINUE &"
cont "reset settings."
prompt
_PasswordWrongText::
text "Wrong password!"
prompt
_PasswordAskResetClockText::
text "Reset the clock?"
done
_PasswordAskEnterText::
text "Please enter the"
line "password."
done
_ClearAllSaveDataText::
text "Clear all save"
line "data?"
done
_LearnedMoveText::
text_ram wMonOrItemNameBuffer
text " learned"
line "@"
text_ram wStringBuffer2
text "!@"
sound_dex_fanfare_50_79
text_promptbutton
text_end
text_end ; unreferenced
_MoveAskForgetText::
text "Which move should"
next "be forgotten?"
done
_StopLearningMoveText::
text "Stop learning"
line "@"
text_ram wStringBuffer2
text "?"
done
_DidNotLearnMoveText::
text_ram wMonOrItemNameBuffer
text_start
line "did not learn"
cont "@"
text_ram wStringBuffer2
text "."
prompt
_AskForgetMoveText::
text_ram wMonOrItemNameBuffer
text " is"
line "trying to learn"
cont "@"
text_ram wStringBuffer2
text "."
para "But @"
text_ram wMonOrItemNameBuffer
text_start
line "can't learn more"
cont "than four moves."
para "Delete an older"
line "move to make room"
cont "for @"
text_ram wStringBuffer2
text "?"
done
Text_MoveForgetCount::
text "1, 2 and…@"
text_pause
text_end
text_end ; unreferenced
_MoveForgotText::
text " Poof!@"
text_pause
text_start