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battle.asm
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battle.asm
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BattleText:: ; used only for BANK(BattleText)
BattleText_PlayerPickedUpPayDayMoney:
text "<PLAYER> picked up"
line "¥@"
text_decimal wPayDayMoney, 3, 6
text "!"
prompt
WildPokemonAppearedText:
text "Wild @"
text_ram wEnemyMonNickname
text_start
line "appeared!"
prompt
HookedPokemonAttackedText:
text "The hooked"
line "@"
text_ram wEnemyMonNickname
text_start
cont "attacked!"
prompt
PokemonFellFromTreeText:
text_ram wEnemyMonNickname
text " fell"
line "out of the tree!"
prompt
WildCelebiAppearedText:
text "Wild @"
text_ram wEnemyMonNickname
text_start
line "appeared!"
prompt
WantsToBattleText::
text "<ENEMY>"
line "wants to battle!"
prompt
BattleText_WildFled:
text "Wild @"
text_ram wEnemyMonNickname
text_start
line "fled!"
prompt
BattleText_EnemyFled:
text "Enemy @"
text_ram wEnemyMonNickname
text_start
line "fled!"
prompt
HurtByPoisonText:
text "<USER>"
line "is hurt by poison!"
prompt
HurtByBurnText:
text "<USER>'s"
line "hurt by its burn!"
prompt
LeechSeedSapsText:
text "LEECH SEED saps"
line "<USER>!"
prompt
HasANightmareText:
text "<USER>"
line "has a NIGHTMARE!"
prompt
HurtByCurseText:
text "<USER>'s"
line "hurt by the CURSE!"
prompt
SandstormHitsText:
text "The SANDSTORM hits"
line "<USER>!"
prompt
PerishCountText:
text "<USER>'s"
line "PERISH count is @"
text_decimal wTextDecimalByte, 1, 1
text "!"
prompt
BattleText_TargetRecoveredWithItem:
text "<TARGET>"
line "recovered with"
cont "@"
text_ram wStringBuffer1
text "."
prompt
BattleText_UserRecoveredPPUsing:
text "<USER>"
line "recovered PP using"
cont "@"
text_ram wStringBuffer1
text "."
prompt
BattleText_TargetWasHitByFutureSight:
text "<TARGET>"
line "was hit by FUTURE"
cont "SIGHT!"
prompt
BattleText_SafeguardFaded:
text "<USER>'s"
line "SAFEGUARD faded!"
prompt
BattleText_MonsLightScreenFell:
text_ram wStringBuffer1
text " #MON's"
line "LIGHT SCREEN fell!"
prompt
BattleText_MonsReflectFaded:
text_ram wStringBuffer1
text " #MON's"
line "REFLECT faded!"
prompt
BattleText_RainContinuesToFall:
text "Rain continues to"
line "fall."
prompt
BattleText_TheSunlightIsStrong:
text "The sunlight is"
line "strong."
prompt
BattleText_TheSandstormRages:
text "The SANDSTORM"
line "rages."
prompt
BattleText_TheRainStopped:
text "The rain stopped."
prompt
BattleText_TheSunlightFaded:
text "The sunlight"
line "faded."
prompt
BattleText_TheSandstormSubsided:
text "The SANDSTORM"
line "subsided."
prompt
BattleText_EnemyMonFainted:
text "Enemy @"
text_ram wEnemyMonNickname
text_start
line "fainted!"
prompt
GotMoneyForWinningText:
text "<PLAYER> got ¥@"
text_decimal wBattleReward, 3, 6
text_start
line "for winning!"
prompt
BattleText_EnemyWasDefeated:
text "<ENEMY>"
line "was defeated!"
prompt
TiedAgainstText:
text "Tied against"
line "<ENEMY>!"
prompt
SentSomeToMomText:
text "<PLAYER> got ¥@"
text_decimal wBattleReward, 3, 6
text_start
line "for winning!"
cont "Sent some to MOM!"
prompt
SentHalfToMomText:
text "Sent half to MOM!"
prompt
SentAllToMomText:
text "Sent all to MOM!"
prompt
UnusedRivalLossText: ; unreferenced
text "<RIVAL>: Huh? I"
line "should've chosen"
cont "your #MON!"
prompt
BattleText_MonFainted:
text_ram wBattleMonNickname
text_start
line "fainted!"
prompt
BattleText_UseNextMon:
text "Use next #MON?"
done
UnusedRivalWinText: ; unreferenced
text "<RIVAL>: Yes!"
line "I guess I chose a"
cont "good #MON!"
prompt
LostAgainstText:
text "Lost against"
line "<ENEMY>!"
prompt
BattleText_EnemyIsAboutToUseWillPlayerChangeMon:
text "<ENEMY>"
line "is about to use"
cont "@"
text_ram wEnemyMonNickname
text "."
para "Will <PLAYER>"
line "change #MON?"
done
BattleText_EnemySentOut:
text "<ENEMY>"
line "sent out"
cont "@"
text_ram wEnemyMonNickname
text "!"
done
BattleText_TheresNoWillToBattle:
text "There's no will to"
line "battle!"
prompt
BattleText_AnEGGCantBattle:
text "An EGG can't"
line "battle!"
prompt
BattleText_CantEscape2:
text "Can't escape!"
prompt
BattleText_TheresNoEscapeFromTrainerBattle:
text "No! There's no"
line "running from a"
cont "trainer battle!"
prompt
BattleText_GotAwaySafely:
text "Got away safely!"
prompt
BattleText_UserFledUsingAStringBuffer1:
text "<USER>"
line "fled using a"
cont "@"
text_ram wStringBuffer1
text "!"
prompt
BattleText_CantEscape:
text "Can't escape!"
prompt
BattleText_UserHurtBySpikes:
text "<USER>'s"
line "hurt by SPIKES!"
prompt
RecoveredUsingText:
text "<TARGET>"
line "recovered using a"
cont "@"
text_ram wStringBuffer1
text "!"
prompt
BattleText_UsersStringBuffer1Activated:
text "<USER>'s"
line "@"
text_ram wStringBuffer1
text_start
cont "activated!"
prompt
BattleText_ItemsCantBeUsedHere:
text "Items can't be"
line "used here."
prompt
BattleText_MonIsAlreadyOut:
text_ram wBattleMonNickname
text_start
line "is already out."
prompt
BattleText_MonCantBeRecalled:
text_ram wBattleMonNickname
text_start
line "can't be recalled!"
prompt
BattleText_TheresNoPPLeftForThisMove:
text "There's no PP left"
line "for this move!"
prompt
BattleText_TheMoveIsDisabled:
text "The move is"
line "DISABLED!"
prompt
BattleText_MonHasNoMovesLeft:
text_ram wBattleMonNickname
text_start
line "has no moves left!"
done
BattleText_TargetsEncoreEnded:
text "<TARGET>'s"
line "ENCORE ended!"
prompt
BattleText_StringBuffer1GrewToLevel:
text_ram wStringBuffer1
text " grew to"
line "level @"
text_decimal wCurPartyLevel, 1, 3
text "!@"
sound_dex_fanfare_50_79
text_end
text_end ; unreferenced
BattleText_WildMonIsEating:
text "Wild @"
text_ram wEnemyMonNickname
text_start
line "is eating!"
prompt
BattleText_WildMonIsAngry:
text "Wild @"
text_ram wEnemyMonNickname
text_start
line "is angry!"
prompt
FastAsleepText:
text "<USER>"
line "is fast asleep!"
prompt
WokeUpText:
text "<USER>"
line "woke up!"
prompt
FrozenSolidText:
text "<USER>"
line "is frozen solid!"
prompt
FlinchedText:
text "<USER>"
line "flinched!"
prompt
MustRechargeText:
text "<USER>"
line "must recharge!"
prompt
DisabledNoMoreText:
text "<USER>'s"
line "disabled no more!"
prompt
IsConfusedText:
text "<USER>"
line "is confused!"
prompt
HurtItselfText:
text "It hurt itself in"
line "its confusion!"
prompt
ConfusedNoMoreText:
text "<USER>'s"
line "confused no more!"
prompt
BecameConfusedText:
text "<TARGET>"
line "became confused!"
prompt
BattleText_ItemHealedConfusion:
text "A @"
text_ram wStringBuffer1
text " rid"
line "<TARGET>"
cont "of its confusion."
prompt
AlreadyConfusedText:
text "<TARGET>'s"
line "already confused!"
prompt
BattleText_UsersHurtByStringBuffer1:
text "<USER>'s"
line "hurt by"
cont "@"
text_ram wStringBuffer1
text "!"
prompt
BattleText_UserWasReleasedFromStringBuffer1:
text "<USER>"
line "was released from"
cont "@"
text_ram wStringBuffer1
text "!"
prompt
UsedBindText:
text "<USER>"
line "used BIND on"
cont "<TARGET>!"
prompt
WhirlpoolTrapText:
text "<TARGET>"
line "was trapped!"
prompt
FireSpinTrapText:
text "<TARGET>"
line "was trapped!"
prompt
WrappedByText:
text "<TARGET>"
line "was WRAPPED by"
cont "<USER>!"
prompt
ClampedByText:
text "<TARGET>"
line "was CLAMPED by"
cont "<USER>!"
prompt
StoringEnergyText:
text "<USER>"
line "is storing energy!"
prompt
UnleashedEnergyText:
text "<USER>"
line "unleashed energy!"
prompt
HungOnText:
text "<TARGET>"
line "hung on with"
cont "@"
text_ram wStringBuffer1
text "!"
prompt
EnduredText:
text "<TARGET>"
line "ENDURED the hit!"
prompt
InLoveWithText:
text "<USER>"
line "is in love with"
cont "<TARGET>!"
prompt
InfatuationText:
text "<USER>'s"
line "infatuation kept"
cont "it from attacking!"
prompt
DisabledMoveText:
text "<USER>'s"
line "@"
text_ram wStringBuffer1
text " is"
cont "DISABLED!"
prompt
LoafingAroundText:
text_ram wBattleMonNickname
text " is"
line "loafing around."
prompt
BeganToNapText:
text_ram wBattleMonNickname
text " began"
line "to nap!"
prompt
WontObeyText:
text_ram wBattleMonNickname
text " won't"
line "obey!"
prompt
TurnedAwayText:
text_ram wBattleMonNickname
text " turned"
line "away!"
prompt
IgnoredOrdersText:
text_ram wBattleMonNickname
text " ignored"
line "orders!"
prompt
IgnoredSleepingText:
text_ram wBattleMonNickname
text " ignored"
line "orders…sleeping!"
prompt
NoPPLeftText:
text "But no PP is left"
line "for the move!"
prompt
HasNoPPLeftText:
text "<USER>"
line "has no PP left for"
cont "@"
text_ram wStringBuffer2
text "!"
prompt
WentToSleepText:
text "<USER>"
line "went to sleep!"
done
RestedText:
text "<USER>"
line "fell asleep and"
cont "became healthy!"
done
RegainedHealthText:
text "<USER>"
line "regained health!"
prompt
AttackMissedText:
text "<USER>'s"
line "attack missed!"
prompt
AttackMissed2Text:
text "<USER>'s"
line "attack missed!"
prompt
CrashedText:
text "<USER>"
line "kept going and"
cont "crashed!"
prompt
UnaffectedText:
text "<TARGET>'s"
line "unaffected!"
prompt
DoesntAffectText:
text "It doesn't affect"
line "<TARGET>!"
prompt
CriticalHitText:
text "A critical hit!"
prompt
OneHitKOText:
text "It's a one-hit KO!"
prompt
SuperEffectiveText:
text "It's super-"
line "effective!"
prompt
NotVeryEffectiveText:
text "It's not very"
line "effective…"
prompt
TookDownWithItText:
text "<TARGET>"
line "took down with it,"
cont "<USER>!"
prompt
RageBuildingText:
text "<USER>'s"
line "RAGE is building!"
prompt
GotAnEncoreText:
text "<TARGET>"
line "got an ENCORE!"
prompt
SharedPainText:
text "The battlers"
line "shared pain!"
prompt
TookAimText:
text "<USER>"
line "took aim!"
prompt
SketchedText:
text "<USER>"
line "SKETCHED"
cont "@"
text_ram wStringBuffer1
text "!"
prompt
DestinyBondEffectText:
text "<USER>'s"
line "trying to take its"
cont "opponent with it!"
prompt
SpiteEffectText:
text "<TARGET>'s"
line "@"
text_ram wStringBuffer1
text " was"
cont "reduced by @"
text_decimal wTextDecimalByte, 1, 1
text "!"
prompt
BellChimedText:
text "A bell chimed!"
line ""
prompt
FellAsleepText:
text "<TARGET>"
line "fell asleep!"
prompt
AlreadyAsleepText:
text "<TARGET>'s"
line "already asleep!"
prompt
WasPoisonedText:
text "<TARGET>"
line "was poisoned!"
prompt
BadlyPoisonedText:
text "<TARGET>'s"
line "badly poisoned!"
prompt
AlreadyPoisonedText:
text "<TARGET>'s"
line "already poisoned!"
prompt
SuckedHealthText:
text "Sucked health from"
line "<TARGET>!"
prompt
DreamEatenText:
text "<TARGET>'s"
line "dream was eaten!"
prompt
WasBurnedText:
text "<TARGET>"
line "was burned!"
prompt
DefrostedOpponentText:
text "<TARGET>"
line "was defrosted!"
prompt
WasFrozenText:
text "<TARGET>"
line "was frozen solid!"
prompt
WontRiseAnymoreText:
text "<USER>'s"
line "@"
text_ram wStringBuffer2
text " won't"
cont "rise anymore!"
prompt
WontDropAnymoreText:
text "<TARGET>'s"
line "@"
text_ram wStringBuffer2
text " won't"
cont "drop anymore!"
prompt
FledFromBattleText::
text "<USER>"
line "fled from battle!"
prompt
FledInFearText:
text "<TARGET>"
line "fled in fear!"
prompt
BlownAwayText:
text "<TARGET>"
line "was blown away!"
prompt
PlayerHitTimesText:
text "Hit @"
text_decimal wPlayerDamageTaken, 1, 1
text " times!"
prompt
EnemyHitTimesText:
text "Hit @"
text_decimal wEnemyDamageTaken, 1, 1
text " times!"
prompt
MistText:
text "<USER>'s"
line "shrouded in MIST!"
prompt
ProtectedByMistText:
text "<TARGET>'s"
line "protected by MIST."
prompt
GettingPumpedText:
text_pause
text "<USER>'s"
line "getting pumped!"
prompt
RecoilText:
text "<USER>'s"
line "hit with recoil!"
prompt
MadeSubstituteText:
text "<USER>"
line "made a SUBSTITUTE!"
prompt
HasSubstituteText:
text "<USER>"
line "has a SUBSTITUTE!"
prompt
TooWeakSubText:
text "Too weak to make"
line "a SUBSTITUTE!"
prompt
SubTookDamageText:
text "The SUBSTITUTE"
line "took damage for"
cont "<TARGET>!"
prompt
SubFadedText:
text "<TARGET>'s"
line "SUBSTITUTE faded!"
prompt
MimicLearnedMoveText:
text "<USER>"
line "learned"
cont "@"
text_ram wStringBuffer1
text "!"
prompt
WasSeededText:
text "<TARGET>"
line "was seeded!"
prompt
EvadedText:
text "<TARGET>"
line "evaded the attack!"
prompt
WasDisabledText:
text "<TARGET>'s"
line "@"
text_ram wStringBuffer1
text " was"
cont "DISABLED!"
prompt
CoinsScatteredText:
text "Coins scattered"
line "everywhere!"
prompt
TransformedTypeText:
text "<USER>"
line "transformed into"
cont "the @"
text_ram wStringBuffer1
text "-type!"
prompt
EliminatedStatsText:
text "All stat changes"
line "were eliminated!"
prompt
TransformedText:
text "<USER>"
line "TRANSFORMED into"
cont "@"
text_ram wStringBuffer1
text "!"
prompt
LightScreenEffectText:
text "<USER>'s"
line "SPCL.DEF rose!"
prompt
ReflectEffectText:
text "<USER>'s"
line "DEFENSE rose!"
prompt
NothingHappenedText:
text "But nothing"
line "happened."
prompt
ButItFailedText:
text "But it failed!"
prompt
ItFailedText:
text "It failed!"
prompt
DidntAffect1Text:
text "It didn't affect"
line "<TARGET>!"
prompt
DidntAffect2Text:
text "It didn't affect"
line "<TARGET>!"
prompt
HPIsFullText:
text "<USER>'s"
line "HP is full!"
prompt
DraggedOutText:
text "<USER>"
line "was dragged out!"
prompt
ParalyzedText:
text "<TARGET>'s"
line "paralyzed! Maybe"
cont "it can't attack!"
prompt
FullyParalyzedText:
text "<USER>'s"
line "fully paralyzed!"
prompt
AlreadyParalyzedText:
text "<TARGET>'s"
line "already paralyzed!"
prompt
ProtectedByText:
text "<TARGET>'s"
line "protected by"
cont "@"
text_ram wStringBuffer1
text "!"
prompt
MirrorMoveFailedText:
text "The MIRROR MOVE"
next "failed!"
prompt
StoleText:
text "<USER>"
line "stole @"
text_ram wStringBuffer1
text_start
cont "from its foe!"
prompt
CantEscapeNowText:
text "<TARGET>"
line "can't escape now!"
prompt
StartedNightmareText:
text "<TARGET>"
line "started to have a"
cont "NIGHTMARE!"
prompt
WasDefrostedText:
text "<USER>"
line "was defrosted!"
prompt
PutACurseText:
text "<USER>"
line "cut its own HP and"
para "put a CURSE on"
line "<TARGET>!"
prompt
ProtectedItselfText:
text "<USER>"
line "PROTECTED itself!"
prompt
ProtectingItselfText:
text "<TARGET>'s"
line "PROTECTING itself!"
done
SpikesText:
text "SPIKES scattered"
line "all around"
cont "<TARGET>!"
prompt
IdentifiedText:
text "<USER>"
line "identified"
cont "<TARGET>!"
prompt
StartPerishText: