diff --git a/osu.Framework/Graphics/Shapes/FastCircle.cs b/osu.Framework/Graphics/Shapes/FastCircle.cs index c2b8ef3a27..660239ad45 100644 --- a/osu.Framework/Graphics/Shapes/FastCircle.cs +++ b/osu.Framework/Graphics/Shapes/FastCircle.cs @@ -11,6 +11,11 @@ namespace osu.Framework.Graphics.Shapes { + /// + /// A circle that is rendered directly to the screen using a specialised shader. + /// This behaves slightly differently from but offers + /// higher performance in scenarios where many circles are drawn at once. + /// public partial class FastCircle : Drawable { private float edgeSmoothness = 1f;