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Did you mean MSAA? SMAA is usually configured with quality presets, not samples. MSAA is the default antialiasing that's available via the The cost of MSAA depends on the amount of triangles in the scene and the sample count. If performance is an issue, try using FXAA or SMAA instead. Both should be faster than MSAA. SMAA is a bit trickier to configure. I recommend checking the SMAA presets in v7 for some better defaults. |
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We use this postprocessing for Bloom, GodRays and Dof within aframe.
We can see that the antialising of the graphics card has no effect on our scene if we integrate this postprocessing into aframe, as described in the wiki (https://github.com/pmndrs/postprocessing/wiki/A%E2%80%90Frame).
We therefore use SMAA with 4 samples for our scene (100,000 triangles, 145 draw calls). With SMAA we get a fps value of ~42 and without AA the scene is rendered with max. 60 fps.
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