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main.cc
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main.cc
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// (_||_/
// ( ) Programme Principale
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
// .OOOo oOOO. [email protected]
//-( )------( )---------------------------------------
// ( ( ) / Le 03/01/2006
// (_) (_/
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 or version 3 of the License.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#include <stdlib.h>
#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include "sprite.h"
/*** Variables globales ***/
/**************************/
SDL_Window *sdlWindow; // Pointe sur l'écran video
SDL_Renderer *sdlRenderer; // Pointe sur l'écran video
SDL_Surface *sdlVideo;
FILE *file; // Pointe sur le fichier de sauvegarde
char Titre[]="MakeDat V3.0.0";
struct s_Sprite {
const char *NomF,*NomA;
int nombre;
bool Caractaire;
};
const char* Langues[]={"langues/De/","langues/En/","langues/Es/","langues/Fr/","langues/Ar/","langues/Cn/",
"langues/Jp/","langues/Ru/","langues/Sl/","langues/It/","langues/Br/","langues/Po/",
"langues/Se/","langues/Eo/","langues/Hu/","langues/Tu/","langues/Pl/","langues/Du/",
"langues/Ko/",NULL};
s_Sprite Spri[]={
{ "png/locomotive","png/locomotiveA",320,false},
{ "png/charbon","png/charbonA",320,false},
{ "png/buche","png/bucheA",320,false},
{ "png/balles","png/ballesA",320,false},
{ "png/moteur","png/moteurA",320,false},
{ "png/citerne","png/citerneA",320,false},
{ "png/wagon","png/wagonA",50,false},
{ "png/pluslong","png/pluslongA",50,false},
{ "png/pluscourt","png/pluscourtA",50,false},
{ "png/vitesse","png/vitesseA",50,false},
{ "png/vie","png/vieA",50,false},
{ "png/nouveau_wagon",NULL,50,false},
{ "png/logo_vie","png/logo_vieA",1,false},
{ "png/rail","png/railA",11,false},
{ "png/dir",NULL,12,false},
{ "langues/lettres",NULL,1,true},
{ "langues/chiffres",NULL,1,true},
{ "png/logo",NULL,1,false},
{ "png/copyright",NULL,1,false},
{ "png/deco","png/decoA",24,false},
{ "png/curseur","png/curseurA",20,false},
{ "png/fleche_gauche","png/fleche_gaucheA",20,false},
{ "png/fleche_droite","png/fleche_droiteA",20,false},
{ "png/fleches","png/flechesA",6,false},
{ "png/monde",NULL,50,false},
{ "png/music",NULL,25,false},
{ "png/bruitage",NULL,25,false},
{ "png/fscreen",NULL,1,false},
{ "png/window",NULL,1,false},
{ "png/keys",NULL,1,false},
{ "png/gmenu",NULL,1,false},
{ "png/menu",NULL,1,false},
{ "png/fond_hr",NULL,1,false},
{ "png/fond_hrr",NULL,1,false},
// *** FONDS D'ECRAN ***
{ "png/fond_menu",NULL,1,false},
{ "png/fond",NULL,1,false},
{ NULL,NULL,0,false }
};
s_Sprite SpriLoad[]={
{ "png/chargeur",NULL,20,false},
{ NULL,NULL,0,false }
};
s_Sprite Sprit[]={
{ "langue",NULL,1,false},
{ "level",NULL,1,false},
{ "lives",NULL,1,false},
{ "options",NULL,1,false},
{ "score",NULL,1,false},
{ "press_any_key",NULL,1,false},
{ "continue",NULL,1,false},
{ "moptions",NULL,1,false},
{ "exit_game",NULL,1,false},
{ "play",NULL,1,false},
{ "scores",NULL,1,false},
{ "better_scores",NULL,1,false},
{ "quit",NULL,1,false},
{ "new_game",NULL,1,false},
{ "old_level",NULL,1,false},
{ "menu",NULL,1,false},
{ "easy",NULL,1,false},
{ "normal",NULL,1,false},
{ "hard",NULL,1,false},
{ "question",NULL,1,false},
{ "tart1",NULL,1,false},
{ "tart2",NULL,1,false},
{ "tart3",NULL,1,false},
{ "tart4",NULL,1,false},
{ "tart5",NULL,1,false},
{ "tart6",NULL,1,false},
{ "tart7",NULL,1,false},
{ "tart8",NULL,1,false},
{ "tart9",NULL,1,false},
{ "tart10",NULL,1,false},
{ "tart11",NULL,1,false},
{ "tart12",NULL,1,false},
{ "tart13",NULL,1,false},
{ "tart14",NULL,1,false},
{ "tart15",NULL,1,false},
{ "tart16",NULL,1,false},
{ "tart17",NULL,1,false},
{ "tart18",NULL,1,false},
{ "tart19",NULL,1,false},
{ "tart20",NULL,1,false},
{ "tart21",NULL,1,false},
{ "tart22",NULL,1,false},
{ "tart23",NULL,1,false},
{ "tart24",NULL,1,false},
{ "tart25",NULL,1,false},
{ "tart26",NULL,1,false},
{ "tart27",NULL,1,false},
{ "tart28",NULL,1,false},
{ "tart29",NULL,1,false},
{ "tart30",NULL,1,false},
{ "art1",NULL,1,false},
{ "art2",NULL,1,false},
{ "art3",NULL,1,false},
{ "art4",NULL,1,false},
{ "art5",NULL,1,false},
{ "art6",NULL,1,false},
{ "art7",NULL,1,false},
{ "art8",NULL,1,false},
{ "art9",NULL,1,false},
{ "art10",NULL,1,false},
{ "art11",NULL,1,false},
{ "art12",NULL,1,false},
{ "art13",NULL,1,false},
{ "art14",NULL,1,false},
{ "art15",NULL,1,false},
{ "art16",NULL,1,false},
{ "art17",NULL,1,false},
{ "art18",NULL,1,false},
{ "art19",NULL,1,false},
{ "art20",NULL,1,false},
{ "art21",NULL,1,false},
{ "art22",NULL,1,false},
{ "art23",NULL,1,false},
{ "art24",NULL,1,false},
{ "art25",NULL,1,false},
{ "art26",NULL,1,false},
{ "art27",NULL,1,false},
{ "art28",NULL,1,false},
{ "art29",NULL,1,false},
{ "art30",NULL,1,false},
{ NULL,NULL,0,false }
};
/*** Preogramme principale ***/
/*****************************/
int main(int narg,char *argv[])
{
int i,j,n,nt;
char Provi[512];
char Extension[3];
Sprite Spr;
int NL;
unsigned char Buf[2];
// Initilise SDL
if( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO) < 0 ) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to initialize SDL: %s", SDL_GetError());
exit(-1);
}
// Ferme le programme correctement quant quit
atexit(SDL_Quit);
// Demande la recolution Video
sdlWindow = SDL_CreateWindow(Titre, 0, 0, 800, 600, 0);
sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
SDL_RenderSetLogicalSize(sdlRenderer, 800, 600);
// *** Compte les sprites de décos ***
// ***********************************
n=0;
while(Spri[n].NomF!=NULL) n++;
std::cout <<n<<"Sprites à traiter !"<<std::endl;
// Compte les sprites de texte
nt=0;
while(Sprit[nt].NomF!=NULL) nt++;
nt--; // del le sprite de langue
std::cout <<nt<<"Sprites de texte à traiter par langue!"<<std::endl;
// Compte les langues
NL=0;
while(Langues[NL]!=NULL) NL++;
std::cout <<"Trouve "<<NL<<" langues!"<<std::endl;
// *** Création du fichier de sauvegarde sprites.dat ***
// *****************************************************
file=fopen("sprites.dat","w");
if(!file) {
std::cerr <<"ERREUR: Impossible de créer sprites.dat!"<<std::endl;
perror("fopen");
exit(-1);
}
// Chargement des Sprites
for(i=0;i<n;i++) {
if(Spri[i].Caractaire==false) {
if(Spr.Load(Spri[i].NomF,Spri[i].NomA,Spri[i].nombre)==false) exit(-1);
}
else {
if(Spr.LoadCaractaire(Spri[i].NomF)==false) exit(-1);
}
}
// Ferme le fichier
fclose(file);
// *** Création du fichier de sauvegarde sprites.dat ***
// *****************************************************
file=fopen("language.dat","w");
if(!file) {
std::cerr <<"ERREUR: Impossible de créer language.dat!"<<std::endl;
perror("fopen");
exit(-1);
}
// Sauve le nombre de sprites de decor
Buf[0]=n/256;
Buf[1]=n%256;
fwrite(Buf,1,2,file);
// Sauve le nombre textes par langues
Buf[0]=nt/256;
Buf[1]=nt%256;
fwrite(Buf,1,2,file);
// Sauve le nombre de langues
Buf[0]=NL/256;
Buf[1]=NL%256;
fwrite(Buf,1,2,file);
// sauve les noms de langues
Extension[2]=0;
for(i=0;i<NL;i++) {
Extension[0]=Langues[i][8];
Extension[1]=Langues[i][9];
sprintf(Provi,"language.%s",Extension);
fwrite(Provi,1,strlen(Provi)+1,file);
}
// Sauve les sprites de langue
for(i=0;i<NL;i++) {
sprintf(Provi,"%s%s",Langues[i],Sprit[0].NomF);
if(Spr.Load(Provi,NULL,Sprit[0].nombre)==false) exit(-1);
}
// Sauve le sprite d'animation loars du chargement
if(Spr.Load(SpriLoad[0].NomF,SpriLoad[0].NomA,SpriLoad[0].nombre)==false) exit(-1);
// Ferme le fichier
fclose(file);
// *** Création des fichiers de langue ***
// ***************************************
for(j=0;j<NL;j++) {
// Fabrique le nom du fichier
Extension[0]=Langues[j][8];
Extension[1]=Langues[j][9];
sprintf(Provi,"language.%s",Extension);
file=fopen(Provi,"w");
if(!file) {
std::cerr <<"ERREUR: Impossible de créer le fichier "<<Provi<<std::endl;
perror("fopen");
exit(-1);
}
// Charge les langues
for(i=1;i<nt+1;i++) {
sprintf(Provi,"%s%s",Langues[j],Sprit[i].NomF);
if(Spr.Load(Provi,NULL,Sprit[i].nombre)==false) exit(-1);
}
fclose(file);
}
exit(0);
}