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Describe the bug
PhysSound network events are causing Buffered events, likely causing performance issues in active instances. Due to this, I have disabled Physound in The Great Pug until it is fixed.
To Reproduce
Steps to reproduce the behavior:
Use PhysSound, have lots of people make lots of sounds with clinking glasses, etc.
Additional context
I was informed of the situation by TCL. Thanks, TCL!
The text was updated successfully, but these errors were encountered:
It appears this asset will never be supported in VRCSDK3, and the bugs it has will not be addressed in VRCSDK2.
Open Beta Announcement:
- Not supported in VRCSDK2 or 3: Dynamic/Volumetric Fog and Mist, Post Processing v1
- Not supported in VRCSDK3: PhysSound, Realistic Eye Movements, Unity Standard Assets
Describe the bug
PhysSound network events are causing Buffered events, likely causing performance issues in active instances. Due to this, I have disabled Physound in The Great Pug until it is fixed.
To Reproduce
Steps to reproduce the behavior:
Use PhysSound, have lots of people make lots of sounds with clinking glasses, etc.
Additional context
I was informed of the situation by TCL. Thanks, TCL!
The text was updated successfully, but these errors were encountered: