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[Feature]: Configurable classic monster attack (reset onWalk) #4744

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Coldensjo opened this issue Jun 8, 2024 · 2 comments
Open
1 task done

[Feature]: Configurable classic monster attack (reset onWalk) #4744

Coldensjo opened this issue Jun 8, 2024 · 2 comments
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feature New feature or functionality
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@Coldensjo
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By submitting this feature issue, you agree to the following.

  • There is no existing issue for this feature (or similar) already

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Request

What do you want to achieve?
Back in the day monsters used to reset their attack timers onWalk, so a Hunter could turn into a turret if you’re walking towards them.
I want a feature where I can enable this behaviour in config.lua
Simply
ClassicMonsterAttack = true/false

Possible Solutions

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@Coldensjo Coldensjo added the feature New feature or functionality label Jun 8, 2024
@Coldensjo Coldensjo changed the title [Feature]: Configurable classic monster spell casting (reset onWalk) [Feature]: Configurable classic monster attack (reset onWalk) Jun 8, 2024
@github-project-automation github-project-automation bot moved this to Backlog in TFS 1.8 Jun 8, 2024
@EvilHero90 EvilHero90 added this to the 1.8 milestone Jun 8, 2024
@pasturryx
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pasturryx commented Jun 21, 2024

Cool this can be doable via lua

@Wirless
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Wirless commented Sep 20, 2024

so if player moves doesnt the monster calculate path to player? shouldnt you just set its attacking delay to 0 there within pathfinding refresh and targetplayerpos != lasttargetplayerpos

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Labels
feature New feature or functionality
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4 participants