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xmas.py
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xmas.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
A very simple application that draws an interactive Christmas card using the
awesomeness that is Pygame. Much of the code here is based upon the excellent
tutorial written by René Dudfield here:
http://rene.f0o.com/mywiki/PythonGameProgramming
Copyright (c) 2010 Nicholas H.Tollervey.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""
import pygame
import sys
import os
import random
# Apparently pygame.locals are commonly used constants to include in the global
# namespace
from pygame.locals import *
# Just so people know...
if not pygame.font:
print 'Warning, fonts disabled'
if not pygame.mixer:
print 'Warning, sound disabled'
# Width of the card's window
size_x = 800
# Height of the card's window
size_y = 600
class Flake(object):
"""
Represents a circular snowflake (yeah, I know)
Based upon code found here: http://www.tolchz.net/?p=29
"""
def __init__(self):
"""
Set up a whole load of attributes about the snowflake
"""
# start x position
self.x = random.randrange(size_x)
# start y position
self.y = - random.randrange(100)
# drift x (amount of change each loop along the x axis)
self.dx = random.randrange(3) - random.randrange(6)
# drift y (amount of change each loop along the y axis)
self.dy = random.randrange(1, 20) + random.randrange(4)
# the size of the circular snowflake
self.size = random.randrange(1, 4)
# the colour of the snowflake (from sludgy grey to snowy white)
c = random.randrange(200, 256)
self.color = [c, c, c]
def draw(self, screen):
"""
Create a circular representation of the snowflake on the screen
"""
# Snow is circular in this case... ;-)
pygame.draw.circle(screen, self.color, (int(self.x), int(self.y)),
self.size)
# now update things for the next loop
# update the x position
self.x += self.dx
# update the y position
self.y += self.dy
# bounds checking
if self.x < 0 or self.x > size_x:
# floated off the edge of the screen so do a reset
self.x = random.randrange(size_x)
self.y = 0
self.dy = random.randrange(1, 30) + random.random()
if (self.y > size_y):
# floated off the bottom of the screen so drift again from the top
self.x = random.randrange(size_x)
self.y = 0
self.dy = random.randrange(1, 30) + random.random()
class Snowman(pygame.sprite.Sprite):
"""
A friendly snowman that skates along the bottom of the screen
"""
def __init__(self, image, screen):
# __init__ in parent class to
pygame.sprite.Sprite.__init__(self)
# load the image file for this sprite
self.image, self.rect = self.load_image(image, -1)
# get the area of the screen so we can detect when the sprite gets to
# the edge
self.area = screen.get_rect()
# starting position
self.rect.topleft = 10, 300 # x, y
# the number of pixels to move each loop
self.move = 5
def update(self):
"""
Make the snowman move from side to side
"""
# get the new position of the snowman
newpos = self.rect.move((self.move, 0))
# handle getting to the edges
if (self.rect.left < self.area.left or
self.rect.right > self.area.right):
# move in the opposite direction
self.move = -self.move
# get the new position
newpos = self.rect.move((self.move, 0))
# mirror the image (flip it)
self.image = pygame.transform.flip(self.image, 1, 0)
self.rect = newpos
def load_image(self, name, colorkey=None):
"""
Loads an image for use as a sprite
"""
try:
image = pygame.image.load(name)
except pygame.error, message:
print 'Cannot load image: %s' % name
raise SystemExit(message)
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0, 0))
image.set_colorkey(colorkey, RLEACCEL)
return image, image.get_rect()
class Card(object):
"""
Represents an interactive Christmas card, handles the main Pygame loop and
provides various utility methods
"""
def __init__(self, caption='Merry Christmas', background='snow.jpg',
music='silent_night.mp3', snowman='snowman.png', intensity=100):
"""
Caption - game caption
background - background image
music - mp3 file to play ad nauseum
snowman - the image to use for the snowman sprite
intensity - the number of snowflakes to display
"""
# initialise various instance variables
self.caption = caption
self.background = os.path.join('data', background)
self.music = os.path.join('data', music)
self.snowman = os.path.join('data', snowman)
self.intensity = intensity
# the next two variables are flags to indicate the music/snow state
self.snowing = True
self.playing_music = True
# let it snow, let it snow, let it snow... :-)
self.let_it_snow(self.intensity)
# pygame setup
pygame.init()
self.size = (size_x, size_y)
self.window = pygame.display.set_mode(self.size)
pygame.display.set_caption(caption)
self.screen = pygame.display.get_surface()
# sound setup
if pygame.mixer:
freq = 44100 # audio CD quality
bitsize = -16 # unsigned 16 bit
channels = 2 # 1 is mono, 2 is stereo
buffer_size = 1024 # number of samples
# initialise
pygame.mixer.init(freq, bitsize, channels, buffer_size)
# set volume from 0 -> 1.0
pygame.mixer.music.set_volume(0.8)
pygame.mixer.music.load(self.music)
def display_card(self):
"""
Displays the Christmas card and runs the main loop
"""
# draw the background
bg_image = pygame.image.load(self.background)
pygame.display.flip()
# draw the greeting
self.draw_greeting()
# draw the snowman
frosty = Snowman(self.snowman, self.screen)
allsprites = pygame.sprite.RenderPlain((frosty,))
allsprites.update()
clock = pygame.time.Clock()
# play the music
pygame.mixer.music.play(-1)
# main game loop
while True:
# update the state of the various game "assets" in this loop
self.update_state(clock, bg_image, allsprites)
# handle any input from the user
self.handle_input(pygame.event.get())
# display the result
pygame.display.flip()
def update_state(self, clock, bg_image, allsprites):
"""
Updates the states of the various game "assets" for a loop
"""
# ensure we don't get more than 60fps
clock.tick(60)
# update the background
self.screen.blit(bg_image, (0, 0))
# update the greeting
self.draw_greeting()
# update the sprite(s)
allsprites.update()
allsprites.draw(self.screen)
# draw some snow
for s in self.snow:
s.draw(self.screen)
def let_it_snow(self, intensity=100):
"""
Initialises a snowstorm
"""
self.snow = []
for i in range(intensity):
self.snow.append(Flake())
def draw_greeting(self):
"""
Draw the greeting onto the screen
"""
if pygame.font:
# grab the correct font
font = pygame.font.Font(None, 120) # fontname, size
# render the font into the "text" surface
# text, antialias, color
text = font.render(self.caption, 1, (200, 50, 100))
# center the text
textpos = text.get_rect()
textpos.centerx = self.screen.get_rect().centerx
# render to screen
self.screen.blit(text, textpos)
def handle_input(self, events):
"""
Process input from the user
"""
for event in events:
if event.type == QUIT:
sys.exit(0)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
# pressing "Q" quits the card
sys.exit(0)
if event.key == pygame.K_m:
# pressing "M" toggles the music
if self.playing_music:
pygame.mixer.music.pause()
else:
pygame.mixer.music.unpause()
self.playing_music = not self.playing_music
elif event.key == pygame.K_s:
# pressing "S" toggles the snow
if self.snowing:
self.snow = []
else:
self.let_it_snow(self.intensity)
self.snowing = not self.snowing
if __name__ == "__main__":
card = Card()
card.display_card()