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render.py
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render.py
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#!/usr/bin/env python
from __future__ import print_function
import os
import sys
import shutil
import subprocess
from time import *
def render(machine, parts = None):
stl_dir = machine + os.sep + "stls"
render_dir = machine + os.sep + "render"
if os.path.isdir(render_dir):
if not parts:
shutil.rmtree(render_dir) #if doing them all clear the directory first
sleep(0.1)
os.makedirs(render_dir)
else:
os.makedirs(render_dir)
#
# List of individual part files
#
if parts:
stls = [i[:-4] for i in parts]
else:
stls = [i[:-4] for i in os.listdir(stl_dir) if i[-4:] == ".stl"]
#
# Add the multipart files
#
for i in os.listdir(stl_dir + os.sep + "printed"):
if i[-4:] == ".stl" and not i[:-4] in stls:
stls.append("printed" + os.sep + i[:-4])
for i in stls:
command = 'blender -b utils' + os.sep + 'render.blend -P utils' + os.sep + 'viz.py -- ' + \
stl_dir + os.sep + i + '.stl ' + render_dir + os.sep + i + '.png'
print(command)
subprocess.check_output(command.split())
if __name__ == '__main__':
if len(sys.argv) > 1:
render(sys.argv[1], sys.argv[2:])
else:
print("usage: render dibond|mendel|sturdy|huxley|your_machine, [part.stl ...]")
sys.exit(1)