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The instr.common.operand_desc_id was some invalid number which is why it crashed. I fixed it by checking if it was a valid index. If not, it skips to the next instruction. There is probably alot of stuff that I'm missing but I don't know much about this code so this was the quick and dirty approach I took.
iliasHDZ
changed the title
Failed to disassemble Luigi's Mansion: Dark Moon shader data
Failed to disassemble Luigi's Mansion: Dark Moon shader code
Jun 26, 2024
The disassembler crashes here:
I was able to kindof fix it but I don't think i fixed it correctly.
Here's the shader code:
shadercode.zip
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