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According to fincs on efnet/#3dsdev, August 14, 2015:
18:39 < fincs> You can't write to an output register more than once
18:40 < fincs> Last time I checked it crashed, but that was before the libctru GPU freezing bug (TM) was fixed
This should be verified, and nihstro should error out when trying to compile shaders which don't write all output registers.
Along with #24, this means nihstro should guarantee that all declared output register components are written exactly once.
The text was updated successfully, but these errors were encountered:
According to fincs on efnet/#3dsdev, August 14, 2015:
This should be verified, and nihstro should error out when trying to compile shaders which don't write all output registers.
Along with #24, this means nihstro should guarantee that all declared output register components are written exactly once.
The text was updated successfully, but these errors were encountered: