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Assets.toml
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Assets.toml
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# vault configurations
[meta]
# friendly name
title = "My Awesome Asset Pack"
# contributors
author = "Contributor Names"
# version
version = "0.1.0"
# asset pack configurations
[asset_pack]
# asset packs requirements
assets_requirements = [
]
# unreal engine configurations
[unreal]
# unreal engine folder - the name of the root folder (the one inside UnrealProject/Content/) which the assets will have references to each other
unreal_folder = "MyPack"
# unreal engine version - unreal version this asset pack was compiled on
unreal_version = "5.1.0"
# whether this asset pack was created as a plugin content"
is_plugin_content = false
# assets files
[assets]
# maps
[assets.maps]
# MyMap = "MyFolder/MyAwesomeMap"
# ...
# static meshes
[assets.static_meshes]
# SM_Flower_01 = "MyFolder/SM_Awesome_Flower_01"
# SM_Rock_01 = { path = "MyFolder/SM_Rock_01", my_tag = "something", thumbnail = "Thumbnails/SM_Rock_01.jpg" }
# ...
# skeletal meshes
[assets.skeletal_meshes]
# SK_Better_Man = "Characters/SK_BetterMan_0"
# ...
# sounds
[assets.sounds]
# A_My_Sound = "Sounds/A_My_Sound"
# ...
# animations
[assets.animations]
# A_Character_Jump = "Animations/A_Character_Jump"
# ...
# particles
[assets.particles]
# P_Big_Explosion = "Particles/P_Big_Explosion"
# ...
# materials
[assets.materials]
# M_Red_Textured = "Materials/M_Red_Textured"
# ...
# blueprints
[assets.blueprints]
# BP_Blueprint = "Blueprints/M_Red_Textured"
# ...
# other assets (for not yet categorized ones)
[assets.others]
# A_Audio_Rifle_Fire = "Audios/A_Audio_Rifle_Fire_03"
# ...