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Follow-up to #9.
Our current, NodeTimer based system still needs 10-20ms per growing tree.
We could move this load completely to C++ and the emerge thread by using schematics. I'd prefer something like ethereal's way of using schematics, since this avoids using .mts files, which are basically binary blobs.
Follow-up to #9.
Our current, NodeTimer based system still needs 10-20ms per growing tree.
We could move this load completely to C++ and the emerge thread by using schematics. I'd prefer something like ethereal's way of using schematics, since this avoids using
.mts
files, which are basically binary blobs.The text was updated successfully, but these errors were encountered: