QtRME demo
version: 0.4.9-unstable.alpha.1
Contains the following fixes:
- VarniantMeshDef variant -> FBX can export animations now
- exported FBX files have a skeleton id node that QtRME can later read, and auto-select skeleton when re-imported
- has a blue-tyoe -> Orange-type (CA) normal map converter, (PNG/TIFF/TGA -> DDS)
- Variout stability fixes
Important
You should set up paths for your games, in menu: "settings" -> "setup folder" + restart the program, and then select your game in the "Select Game" menu before you do anything that requires skeleton, animations, textrues and load WSMODEL + VariantMeshDef Loading