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@mr-phazer mr-phazer released this 25 May 22:14
824c0a7

QtRME demo

version: 0.4.9-unstable.alpha.1

Contains the following fixes:

  • VarniantMeshDef variant -> FBX can export animations now
  • exported FBX files have a skeleton id node that QtRME can later read, and auto-select skeleton when re-imported
  • has a blue-tyoe -> Orange-type (CA) normal map converter, (PNG/TIFF/TGA -> DDS)
  • Variout stability fixes

Important
You should set up paths for your games, in menu: "settings" -> "setup folder" + restart the program, and then select your game in the "Select Game" menu before you do anything that requires skeleton, animations, textrues and load WSMODEL + VariantMeshDef Loading

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