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RJ bounce(hop) guide #153

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hexaflexahexagon opened this issue Nov 16, 2020 · 0 comments
Open

RJ bounce(hop) guide #153

hexaflexahexagon opened this issue Nov 16, 2020 · 0 comments
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Blocked: Needs more info This issue needs more information before it can be tackled by somebody Guide: Technical Things pertaining to the various technical guides for mapping and shaders

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@hexaflexahexagon
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The process to create a bounce jump is now significantly different in Momentum Mod than it was in TF2, so a guide explaining how to create bounces would be very helpful to alleviate FAQs about the process both from returning TF2 mappers and from mappers new to the gamemode.

Should include:

  1. An explanation of trigger_momentum_resetonehop and how to use it for bounces, including useful time values (1 tick for 1:1 tf2, 2-5 ticks for easier timings, etc)
  2. An explanation on how to use the (not yet implemented as of writing this issue) solution to force grounding / hitting ceilings, avoiding unwanted behavior of shooting yourself down a wall to hit a bounce faster.
  3. An explanation of how to use trigger_momentum_limitmovement to force various types of bounces, such as crouched, uncrouched, bouncehop.

Related game issue: momentum-mod/game#1154

@braem braem added the documentation Improvements or additions to documentation label Sep 21, 2021
@hexaflexahexagon hexaflexahexagon added Blocked: Needs more info This issue needs more information before it can be tackled by somebody Guide: Technical Things pertaining to the various technical guides for mapping and shaders and removed documentation Improvements or additions to documentation labels Jun 1, 2022
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Labels
Blocked: Needs more info This issue needs more information before it can be tackled by somebody Guide: Technical Things pertaining to the various technical guides for mapping and shaders
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