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__init__.py
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__init__.py
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bl_info = {
"name": "Blend_My_NFTs",
"author": "Torrin Leonard, This Cozy Studio Inc",
"version": (1, 0, 0),
"blender": (3, 0, 0),
"location": "View3D",
"description": "Blend_My_NFTs UI Edition",
"category": "Development",
}
# Import handling:
import bpy
from bpy.app.handlers import persistent
import os
import importlib
# Import files from main directory:
importList = ['DNA_Generator', 'Batch_Sorter', 'Exporter', 'Batch_Refactorer', 'get_combinations', 'UIList']
if bpy in locals():
importlib.reload(DNA_Generator)
importlib.reload(Batch_Sorter)
importlib.reload(Exporter)
importlib.reload(Batch_Refactorer)
importlib.reload(get_combinations)
importlib.reload(UIList)
else:
from .main import \
DNA_Generator, \
Batch_Sorter, \
Exporter, \
Batch_Refactorer, \
get_combinations
from .ui_Lists import UIList
# User input Property Group:
class BMNFTS_PGT_MyProperties(bpy.types.PropertyGroup):
# Main BMNFTS Panel properties:
nftName: bpy.props.StringProperty(name="NFT Name")
collectionSize: bpy.props.IntProperty(name="NFT Collection Size", default=1, min=1) # max=(combinations - offset)
nftsPerBatch: bpy.props.IntProperty(name="NFTs Per Batch", default=1, min=1) # max=(combinations - offset)
batchToGenerate: bpy.props.IntProperty(name="Batch To Generate", default=1, min=1) # max=(collectionSize / nftsPerBatch)
save_path: bpy.props.StringProperty(
name="Save Path",
description="Save path for NFT files",
default="",
maxlen=1024,
subtype="DIR_PATH"
)
enableRarity: bpy.props.BoolProperty(name="Enable Rarity")
imageBool: bpy.props.BoolProperty(name="Image")
imageEnum: bpy.props.EnumProperty(
name="Image File Format",
description="Select Image file format",
items=[
('PNG', ".PNG", "Export NFT as PNG"),
('JPEG', ".JPEG", "Export NFT as JPEG")
]
)
animationBool: bpy.props.BoolProperty(name="Animation")
animationEnum: bpy.props.EnumProperty(
name="Animation File Format",
description="Select Animation file format",
items=[
('AVI_JPEG', '.avi (AVI_JPEG)', 'Export NFT as AVI_JPEG'),
('AVI_RAW', '.avi (AVI_RAW)', 'Export NFT as AVI_RAW'),
('FFMPEG', '.mkv (FFMPEG)', 'Export NFT as FFMPEG'),
('MP4', '.mp4', 'Export NFT as .mp4')
]
)
modelBool: bpy.props.BoolProperty(name="3D Model")
modelEnum: bpy.props.EnumProperty(
name="3D Model File Format",
description="Select 3D Model file format",
items=[
('GLB', '.glb', 'Export NFT as .glb'),
('GLTF_SEPARATE', '.gltf + .bin + textures', 'Export NFT as .gltf with separated textures in .bin + textures.'),
('GLTF_EMBEDDED', '.gltf', 'Export NFT as embedded .gltf file that contains textures.'),
('FBX', '.fbx', 'Export NFT as .fbx'),
('OBJ', '.obj', 'Export NFT as .obj'),
('X3D', '.x3d', 'Export NFT as .x3d'),
('STL', '.stl', 'Export NFT as .stl'),
('VOX', '.vox (Experimental)', 'Export NFT as .vox, requires the voxwriter add on: https://github.com/Spyduck/voxwriter')
]
)
cardanoMetaDataBool: bpy.props.BoolProperty(name="Cardano Cip")
solanaMetaDataBool: bpy.props.BoolProperty(name="Solana Metaplex")
erc721MetaData: bpy.props.BoolProperty(name="ERC721")
# API Panel properties:
apiKey: bpy.props.StringProperty(name="API Key", subtype='PASSWORD')
def make_directories(save_path):
Blend_My_NFTs_Output = os.path.join(save_path, "Blend_My_NFTs Output", "NFT_Data")
batch_json_save_path = os.path.join(Blend_My_NFTs_Output, "Batch_Data")
nftBatch_save_path = os.path.join(save_path, "Blend_My_NFTs Output", "Generated NFT Batches")
if not os.path.exists(Blend_My_NFTs_Output):
os.makedirs(Blend_My_NFTs_Output)
if not os.path.exists(batch_json_save_path):
os.makedirs(batch_json_save_path)
if not os.path.exists(nftBatch_save_path):
os.makedirs(nftBatch_save_path)
return Blend_My_NFTs_Output, batch_json_save_path, nftBatch_save_path
# Update NFT count:
combinations: int = 0
offset: int = 0
@persistent
def update_combinations(dummy1, dummy2):
global combinations
global offset
combinations = (get_combinations.get_combinations_from_scene()) - offset
redraw_panel()
bpy.app.handlers.depsgraph_update_post.append(update_combinations)
# Main Operators:
class createData(bpy.types.Operator):
bl_idname = 'create.data'
bl_label = 'Create Data'
bl_description = 'Creates NFT Data. Run after any changes were made to scene.'
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
nftName = bpy.context.scene.my_tool.nftName
maxNFTs = bpy.context.scene.my_tool.collectionSize
nftsPerBatch = bpy.context.scene.my_tool.nftsPerBatch
save_path = bpy.path.abspath(bpy.context.scene.my_tool.save_path)
enableRarity = bpy.context.scene.my_tool.enableRarity
Blend_My_NFTs_Output, batch_json_save_path, nftBatch_save_path = make_directories(save_path)
DNA_Generator.send_To_Record_JSON(nftName, maxNFTs, nftsPerBatch, save_path, enableRarity, Blend_My_NFTs_Output)
Batch_Sorter.makeBatches(nftName, maxNFTs, nftsPerBatch, save_path, batch_json_save_path)
return {"FINISHED"}
class exportNFTs(bpy.types.Operator):
bl_idname = 'exporter.nfts'
bl_label = 'Export NFTs'
bl_description = 'Generate and export a given batch of NFTs.'
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
nftName = bpy.context.scene.my_tool.nftName
save_path = bpy.path.abspath(bpy.context.scene.my_tool.save_path)
batchToGenerate = bpy.context.scene.my_tool.batchToGenerate
maxNFTs = bpy.context.scene.my_tool.collectionSize
Blend_My_NFTs_Output, batch_json_save_path, nftBatch_save_path = make_directories(save_path)
enableImages = bpy.context.scene.my_tool.imageBool
imageFileFormat = bpy.context.scene.my_tool.imageEnum
enableAnimations = bpy.context.scene.my_tool.animationBool
animationFileFormat = bpy.context.scene.my_tool.animationEnum
enableModelsBlender = bpy.context.scene.my_tool.modelBool
modelFileFormat = bpy.context.scene.my_tool.modelEnum
Exporter.render_and_save_NFTs(nftName, maxNFTs, batchToGenerate, batch_json_save_path, nftBatch_save_path, enableImages,
imageFileFormat, enableAnimations, animationFileFormat, enableModelsBlender,
modelFileFormat
)
return {"FINISHED"}
class refactor_Batches(bpy.types.Operator):
"""Refactor your Batches? This action cannot be undone."""
bl_idname = 'refactor.batches'
bl_label = 'Refactor your Batches?'
bl_description = 'This action cannot be undone.'
bl_options = {'REGISTER', 'INTERNAL'}
@classmethod
def poll(cls, context):
return True
def execute(self, context):
self.report({'INFO'}, "Batches Refactored, MetaData created!")
save_path = bpy.path.abspath(bpy.context.scene.my_tool.save_path)
cardanoMetaDataBool = bpy.context.scene.my_tool.cardanoMetaDataBool
solanaMetaDataBool = bpy.context.scene.my_tool.solanaMetaDataBool
erc721MetaData = bpy.context.scene.my_tool.erc721MetaData
Blend_My_NFTs_Output, batch_json_save_path, nftBatch_save_path = make_directories(save_path)
Batch_Refactorer.reformatNFTCollection(save_path, Blend_My_NFTs_Output, batch_json_save_path, nftBatch_save_path,
cardanoMetaDataBool, solanaMetaDataBool, erc721MetaData)
return {"FINISHED"}
def invoke(self, context, event):
return context.window_manager.invoke_confirm(self, event)
# Create Data Panel:
class BMNFTS_PT_CreateData(bpy.types.Panel):
bl_label = "Create NFT Data"
bl_idname = "BMNFTS_PT_CreateData"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Blend_My_NFTs'
def draw(self, context):
layout = self.layout
scene = context.scene
mytool = scene.my_tool
layout.label(text=f"Maximum Number Of NFTs: {combinations}")
row = layout.row()
layout.label(text="")
row = layout.row()
row.prop(mytool, "nftName")
row = layout.row()
row.prop(mytool, "collectionSize")
row = layout.row()
row.prop(mytool, "nftsPerBatch")
row = layout.row()
row.prop(mytool, "save_path")
row = layout.row()
row.prop(mytool, "enableRarity")
row = layout.row()
self.layout.operator("create.data", icon='DISCLOSURE_TRI_RIGHT', text="Create Data")
# Generate NFTs Panel:
class BMNFTS_PT_GenerateNFTs(bpy.types.Panel):
bl_label = "Generate NFTs"
bl_idname = "BMNFTS_PT_GenerateNFTs"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Blend_My_NFTs'
def draw(self, context):
layout = self.layout
scene = context.scene
mytool = scene.my_tool
row = layout.row()
row.prop(mytool, "imageBool")
if bpy.context.scene.my_tool.imageBool == True:
row.prop(mytool, "imageEnum")
row = layout.row()
row.prop(mytool, "animationBool")
if bpy.context.scene.my_tool.animationBool == True:
row.prop(mytool, "animationEnum")
row = layout.row()
row.prop(mytool, "modelBool")
if bpy.context.scene.my_tool.modelBool == True:
row.prop(mytool, "modelEnum")
row = layout.row()
row.prop(mytool, "batchToGenerate")
row = layout.row()
self.layout.operator("exporter.nfts", icon='RENDER_RESULT', text="Generate NFTs")
# Refactor Batches & create MetaData Panel:
class BMNFTS_PT_Refactor(bpy.types.Panel):
bl_label = "Refactor Batches & create MetaData"
bl_idname = "BMNFTS_PT_Refactor"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Blend_My_NFTs'
def draw(self, context):
layout = self.layout
scene = context.scene
mytool = scene.my_tool
row = layout.row()
layout.label(text="Meta Data format:")
row = layout.row()
row.prop(mytool, "cardanoMetaDataBool")
row.prop(mytool, "solanaMetaDataBool")
row.prop(mytool, "erc721MetaData")
self.layout.operator("refactor.batches", icon='FOLDER_REDIRECT', text="Refactor Batches & create MetaData")
# Documentation Panel:
class BMNFTS_PT_Documentation(bpy.types.Panel):
bl_label = "Documentation"
bl_idname = "BMNFTS_PT_Documentation"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Blend_My_NFTs'
def draw(self, context):
layout = self.layout
scene = context.scene
mytool = scene.my_tool
row = layout.row()
row.operator("wm.url_open", text="Documentation",
icon='URL').url = "https://github.com/torrinworx/Blend_My_NFTs"
# # Logic Panel:
# class BMNFTS_PT_LOGIC_Panel(bpy.types.Panel):
# bl_label = "Logic"
# bl_idname = "BMNFTS_PT_LOGIC_Panel"
# bl_space_type = 'VIEW_3D'
# bl_region_type = 'UI'
# bl_category = 'Blend_My_NFTs'
#
# def draw(self, context):
# layout = self.layout
# scene = context.scene
# mytool = scene.my_tool
#
# # Materials Panel:
#
# class BMNFTS_PT_MATERIALS_Panel(bpy.types.Panel):
# bl_label = "Materials"
# bl_idname = "BMNFTS_PT_MATERIALS_Panel"
# bl_space_type = 'VIEW_3D'
# bl_region_type = 'UI'
# bl_category = 'Blend_My_NFTs'
#
# def draw(self, context):
# layout = self.layout
# scene = context.scene
# mytool = scene.my_tool
#
# # API Panel:
# class BMNFTS_PT_API_Panel(bpy.types.Panel):
# bl_label = "API"
# bl_idname = "BMNFTS_PT_API_Panel"
# bl_space_type = 'VIEW_3D'
# bl_region_type = 'UI'
# bl_category = 'Blend_My_NFTs'
#
# def draw(self, context):
# layout = self.layout
# scene = context.scene
# mytool = scene.my_tool
#
# row = layout.row()
# row.prop(mytool, "apiKey")
def redraw_panel():
try:
bpy.utils.unregister_class(BMNFTS_PT_CreateData)
except:
pass
bpy.utils.register_class(BMNFTS_PT_CreateData)
# Register and Unregister classes from Blender:
classes = (
BMNFTS_PGT_MyProperties,
BMNFTS_PT_CreateData,
BMNFTS_PT_GenerateNFTs,
BMNFTS_PT_Refactor,
BMNFTS_PT_Documentation,
# Other panels:
# BMNFTS_PT_LOGIC_Panel,
# BMNFTS_PT_MATERIALS_Panel,
# BMNFTS_PT_API_Panel,
createData,
exportNFTs,
refactor_Batches,
# UIList 1:
# UIList.CUSTOM_OT_actions,
# UIList.CUSTOM_OT_addViewportSelection,
# UIList.CUSTOM_OT_printItems,
# UIList.CUSTOM_OT_clearList,
# UIList.CUSTOM_OT_removeDuplicates,
# UIList.CUSTOM_OT_selectItems,
# UIList.CUSTOM_OT_deleteObject,
# UIList.CUSTOM_UL_items,
# UIList.CUSTOM_PT_objectList,
# UIList.CUSTOM_PG_objectCollection,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.my_tool = bpy.props.PointerProperty(type=BMNFTS_PGT_MyProperties)
# UIList1:
# bpy.types.Scene.custom = bpy.props.CollectionProperty(type=UIList.CUSTOM_PG_objectCollection)
# bpy.types.Scene.custom_index = bpy.props.IntProperty()
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
del bpy.types.Scene.my_tool
# UIList 1:
# del bpy.types.Scene.custom
# del bpy.types.Scene.custom_index
if __name__ == '__main__':
register()