You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When you place a node against the output end of a chute or filter, the node might end up in an unexpected location depending on where exactly you were aiming.
case A
I'm aiming at the “ring” around the output end.
The node ends up in the expected position.
case B
I'm aiming directly at the output end
The node ends up one grid cell farther than expected.
Since i don’t know the details about node selection boxes yet, i have no idea if this issue is easy or hard to fix. Anyway, this is my report :)
The text was updated successfully, but these errors were encountered:
This is because the shooting line's intersection point with the outlet nodebox lies in the adjacent air node. This behaviour does make sense for nodes of the size 1x1x2 (or similar) so that new nodes cannot be placed inside of it.
I believe this specific case needs addressing in the Minetest engine to add a certain tolerance for nodebox overlaps.
When you place a node against the output end of a chute or filter, the node might end up in an unexpected location depending on where exactly you were aiming.
case A
I'm aiming at the “ring” around the output end.
The node ends up in the expected position.
case B
I'm aiming directly at the output end
The node ends up one grid cell farther than expected.
Since i don’t know the details about node selection boxes yet, i have no idea if this issue is easy or hard to fix. Anyway, this is my report :)
The text was updated successfully, but these errors were encountered: