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init.lua
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init.lua
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-- define global
hopper = {}
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator("hopper")
hopper.translator_escaped = function(...)
return minetest.formspec_escape(S(...))
end
if minetest.get_modpath("default") then
hopper.formspec_bg = default.gui_bg .. default.gui_bg_img .. default.gui_slots
else
hopper.formspec_bg = "bgcolor[#080808BB;true]" .. "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
end
dofile(MP.."/config.lua")
dofile(MP.."/api.lua")
dofile(MP.."/utility.lua")
dofile(MP.."/doc.lua")
dofile(MP.."/nodes/hoppers.lua")
dofile(MP.."/nodes/chute.lua")
dofile(MP.."/nodes/sorter.lua")
dofile(MP.."/crafts.lua")
dofile(MP.."/abms.lua")
-------------------------------------------------------------------------------------------
-- Formspec handling
minetest.register_on_player_receive_fields(function(player, formname, fields)
if string.sub(formname, 1, 16) ~= "hopper_formspec:" then
return
end
local pos = minetest.string_to_pos(string.sub(formname, 17, -1))
local meta = minetest.get_meta(pos)
if fields.eject then
local eject_setting = meta:get_string("eject") == "true"
-- "" deletes the key
meta:set_string("eject", eject_setting and "" or "true")
end
if fields.filter_all then
local filter_all_setting = meta:get_string("filter_all") == "true"
meta:set_string("filter_all", filter_all_setting and "" or "true")
end
end)
-- add lucky blocks
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"hopper:hopper"}, 3},
{"nod", "default:lava_source", 1},
})
end
-- Utility function for inventory movement logs
function hopper.log_inventory(...)
minetest.log(hopper.config.inv_log_level, ...)
end
minetest.log("action", "[hopper] Hopper mod loaded")