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SVONNavigation
This component should be added to your pawn or controller. It's main purpose is to check the pawn is inside a valid SVONVolume, and expose some pathfinding settings.
Settings are in the details panel under the 'SVO Navigation' section
Prints the current SVO Link position of the owning actor, at the actors position. Layer:NodeIndex:SubNodeIndex.
Prints the current morton code of the owning actor, at the actor's position. Layer:MortonCode.
Does not work
When checked, ignores the size of a node when calculating the cost of traversing it. Enabling this will cause the pathfinder to tend towards routes that utilise larger nodes, potentially hugely reducing your A* iterations.
Suggested default : On
The fixed value cost for traversing a node, when Use Unit Cost is checked. Experiment with changing this value.
Suggested default : Depends in the size of your voxels, try 10
Multiplier for the heuristic score element of the fScore. Increasing this makes the algorithm favour the locally optimal path (more greedy).
Suggested default : 2.f
Node traversal cost multiplier, based on layer. Increasing this value above 1.0f makes smaller nodes more expensive, causing the pathfinder to favour larger nodes.
Suggested default : 1.f
Use either Euclidean or Manhattan distance for estimating distance cost.
Suggested default : Euclidean
Not currently working.