Pawn is not moving and not sure what's wrong #33
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There's some example blueprints and a demo in the Cashdemo project : https://github.com/midgen/CashDemo The problem you have there is that your pawn is trying to move to itself. The demo has this blueprint in the pawn : This just gets the first player and sets that as the TargetActor in the Blackboard. It then runs this Behaviour Tree The decorator just says only run this if the target is greater than X distance away. It is taking the TargetActor from the blackboard and setting the TargetPosition to be the TargetActor's transform. The SVONMoveTo node then just moves to the TargetPosition. It's very crude but sufficient for a demo! |
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Hey guys! New to UE5. I'm trying to make a fish move around. I've followed the BP steps listed but I'm not sure what's wrong. I've been struggling with this the last 4 days and I've tried a bunch of random crap with no luck. As you can see below I have the SVON navigation added to my AI. I also have the SVONVolume setup with my pawn inside of it. I did click generate
I tell it to run my Behavior tree
From here I have a very simple tree
But nothing happens. The Fish doesn't move
the only thing I can think of is that I haven't actually given the fish a location to move to. I've played with the SVON_MoveTo quite a bit but nothing ever seems to happen. Is there any chance a very simple project or youtube video that uses this plugin that I can use to try and figure out why my basic fish isn't moving?
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