Replies: 3 comments 2 replies
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I have synced UE 5.3, will have a look this evening to see what needs fixing up. I'm pretty sure it was working OK on 5.2. |
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I've tested the plugin just now and it's working in 5.3 without any changes from the master branch. I did come across this issue with building in the latest version of Visual Studio 2022 : There's a workaround in there to get UE to build. You will need to use a code project and build in Visual Studio to use the plugin, as the source needs compiling. I'll see if I can upload a binary for this version, but I won't make a habit of maintaining releases :) |
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Binaries here : |
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Hey this is an insanely useful plugin. I am new to Unreal Engine, and I have some C++ learning but not much. I have found so many resources about SVO online and a few in C++, however I'm using 5.3 and I'm trying to accomplish the same thing. I tried looking through some of the file code to see if I can associate this with 5.3 and test as-is, but I can't seem to find that anywhere either. Are you planning a 5.3 update, or could you suggest resources of where to learn this in C++ for Unreal? I have found a few tutorials C++ for Vulkan API directly.
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