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Let me chime in on this. I am going to use the Minecraft wiki to get my point across
Biomes are regions in a world with varying geographical features, flora, heights, temperatures, humidity ratings, and sky and foliage colors. Biomes separate every generated world into different environments, such as forests, jungles, deserts, and taigas.
So a taiga biome is different from a ocean biome for example. But they share the same game world.
I would encourage you to look at the Minecraft Wiki to get a general Idea.
I'll have a think this afternoon. Using a Whittaker Diagram is the obvious choice but I've never satisfactorily come up with a system to calculate humidity.
I guess you'd need to use a combination of the heightmap noise function (to find bodies of water) and another noise function for prevailing wind. Getting pretty expensive for a runtime system though.
Maybe have another thread calculating a much lower resolution biome map?
midgen
changed the title
biome generation?
Biome definition and prop scattering
Nov 19, 2017
why your new version deleted biome generation?? That is a really handsome feature. Hope you can add it in new version
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