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This would probably entail adding an IEffectStereo interface to the effects, including a geometry shader for multiple render target selection, and shader changes to implement.
The text was updated successfully, but these errors were encountered:
@HOLOGRAPHIC and other AR/VR platforms require more complex transformations to handle left/right eye rendering efficiently.
See this pull request for some details on what this would entail.
This would probably entail adding an
IEffectStereo
interface to the effects, including a geometry shader for multiple render target selection, and shader changes to implement.The text was updated successfully, but these errors were encountered: