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Failed to compile fragment shader.
ERROR: 0:2: Expression of type 'vec2' - precision can not be inferred and no default precision available
ERROR: 0:3: Expression of type 'vec3' - precision can not be inferred and no default precision available
ERROR: 0:4: Expression of type 'vec4' - precision can not be inferred and no default precision available
The shader is valid according to glslangValidator.
The text was updated successfully, but these errors were encountered:
[Shaders, screenshots, error log, reproduction steps, etc.] [ZIP]
The following fragment shader fails to compile:
Compile error:
The shader is valid according to glslangValidator.
The text was updated successfully, but these errors were encountered: