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buffer.go
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buffer.go
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package tint
import "sync"
type buffer []byte
var bufPool = sync.Pool{
New: func() any {
b := make(buffer, 0, 1024)
return (*buffer)(&b)
},
}
func newBuffer() *buffer {
return bufPool.Get().(*buffer)
}
func (b *buffer) Free() {
// To reduce peak allocation, return only smaller buffers to the pool.
const maxBufferSize = 16 << 10
if cap(*b) <= maxBufferSize {
*b = (*b)[:0]
bufPool.Put(b)
}
}
func (b *buffer) Write(bytes []byte) (int, error) {
*b = append(*b, bytes...)
return len(bytes), nil
}
func (b *buffer) WriteByte(char byte) error {
*b = append(*b, char)
return nil
}
func (b *buffer) WriteString(str string) (int, error) {
*b = append(*b, str...)
return len(str), nil
}
func (b *buffer) WriteStringIf(ok bool, str string) (int, error) {
if !ok {
return 0, nil
}
return b.WriteString(str)
}