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Confusion about USDLoadOptions #173
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Composition is work-in-progress, and at least you should use LoadLayer(construct Layer/PrimSpec). You can contribute to test with Kitchen set, investigate composition issues, and submit the fix(if the fix needed) And I'm planning to deprecate composition flags in USDLoadOptions. These are added before implementing |
You can contribute to test with Kitchen set, investigate composition issues, and submit the fix(if the fix needed) |
Aye. I think I found where in the stage tree the mesh is stored. Might just a matter of updating TraverseRec to ensure it visits every node properly. Stay tuned... I wanted to mention even loading woodenspoon.geom.usd directly is failing to load. I believe "composition" doesn't play any part there, since i'm loading the geom file directly. I can turn off subLayers, inherits, variantSets, references, and payloads and still see the mesh data is loaded into memory. I'm new to USD, so was thinking this might shed light for experienced users to point me in a better direction. |
👍 I think it should visit every GeomMesh Prim in the Stage hierarchy correctly, but may have some issues somewhere.
You can enable Line 171 in a841a47
DCOUT debug printf macro. It should help a lot!
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@AMZN-Gene Running tydra_to_renderscene example is also worth to try: https://github.com/lighttransport/tinyusdz/tree/dev/examples/tydra_to_renderscene It reads USD and convert to OpenGL/Vulkan friendly data structure(e.g. triangulate all meshes), and has a feature to output the result as .obj and USD(again). These result can be opened in the Blender 4.1+. |
@AMZN-Gene Ah,
You can sponsor TinyUSDZ project to increase the priority of the supporting (nested) Variants #94 , or contribute implementing (nested) Variants in TinyUSDZ. |
Beautiful! Noticing that now too... earlier I thought "composition" wouldn't be required, but indeed, composition feature includes "variants". tusdcat includes checking for variants, but ListPrims still doesn't find this:
I'll continue the conversation at #94. |
TinyUSD dev branch, updated on June, 17 2024
USDLoadOptions provides different options for handling sublayers, references...
We are working on kitchen set but do not succeed to get access to the geometry.
kitchen set seems to be handled correctly but we probably do not operate in the right way.
Here is the shot code we use:
So, how to get access to the kitchen set data?
What is the proper way to achieve this?
Should we use Stage?
Thanks!
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