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issues affecting Loki port of Sim City 3000 #339

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twolife opened this issue Jun 30, 2024 · 1 comment
Open

issues affecting Loki port of Sim City 3000 #339

twolife opened this issue Jun 30, 2024 · 1 comment
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@twolife
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twolife commented Jun 30, 2024

I know that this is borderline "out-of-scope", as that game is an ancient SDL 1.1 game unplayable with a modern glibc without using some nasty hack like https://github.com/twolife/sc3u-nptl, but here it is, I'm running this game on a modern stack (including sdl12-compat) and it almost works perfectly :-)

The first issue is that the intro movie is flickering. I'm surprised as I saw issue #49 that was resolved, but the intro movie in SC3U is still affected.

Second issue is that the game segfault on exit
BUG! (Segmentation Fault)  Going down hard...
SimCity 3000 Unlimited 2.0.955a
Built with glibc-2.1 on x86
Stack dump:
{
  0x83fc566
  0xf66693b7
  0xf6669e01
  0xf664dba4
  0xf66b5a49
  0xf7f38e41
  0xf7936086
}
Please send a full bug report,
along with the contents of autosave to: [email protected]
Unable to execute loki_qagent - exiting

Those are very minor issues, but this is not happening with a real SDL-1.2, so i suppose it's a bug #sorry

Anyway, this is at least documented now.

@icculus
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icculus commented Jun 30, 2024

#sorry

We definitely fixed other issues in other Loki binaries, so this is 100% in scope, fwiw.

@icculus icculus self-assigned this Jun 30, 2024
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