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I know there are some issues to get this game to even run on a modern system (it being an ancient SDL 1.1 game), but it is possible, with a real SDL 1.2 or the supplied SDL 1.1.
But unfortunately the game is unplayable with sdl12-compat :'(
I noticed 2 problems (they may be related, or not...)
Once you starts a new game, a red icon starts to flickers very quickly in the top left corner & when you move the character it's completely sluggish. It sometime get fast for 5 second before slowing down again. It's horrible.
If you persist to play (despite the big n°1 problem), the floor sometimes gets instantaneously full of blood, and if you take 2 steps ahead it' gets back to normal
I don't know if this is a lost cause or if you can pull off some magic, but at least this is now documented ^^
The text was updated successfully, but these errors were encountered:
@icculus locking framerate to 60 wouldn't be necessary since game can run without issues even at 165 fps. I think best case would be to determine critical framerate for this game since there are 360hz and higher monitors on the market already and forcing vsync could exceed framerate threshold.
We should probably do both, vsync and also wait, so it looks smoother and also doesn't iterate too quickly if the refresh rate is too high. But maybe that's silly, I don't know yet.
I know there are some issues to get this game to even run on a modern system (it being an ancient SDL 1.1 game), but it is possible, with a real SDL 1.2 or the supplied SDL 1.1.
But unfortunately the game is unplayable with sdl12-compat :'(
I noticed 2 problems (they may be related, or not...)
Once you starts a new game, a red icon starts to flickers very quickly in the top left corner & when you move the character it's completely sluggish. It sometime get fast for 5 second before slowing down again. It's horrible.
If you persist to play (despite the big n°1 problem), the floor sometimes gets instantaneously full of blood, and if you take 2 steps ahead it' gets back to normal
I don't know if this is a lost cause or if you can pull off some magic, but at least this is now documented ^^
The text was updated successfully, but these errors were encountered: