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iVoxel

A voxel rendering engine for iOS and Mac OS X. The implementation leverages out-of-core rendering techniques, custom memory allocation, tightly packed data structures and GPU computation to enable real-time rendering performance. Take a look at my thesis for more information

In "Assets/PointClouds" you find a version of the Stanford models in the required data format for this project.

Videos

Standford Lucy and Manuscript on iPhone 3GS and iPad

Point cloud on iPhone 4

Deployment

The iOS app runs only on the device. Simulator is not supported.

To run the Mac OS X app please adjust the path to the point data ("AppCore.cpp" line 50).

Contact

Lars Schneider [email protected]

License

iVoxel is available under the BSD license. See the LICENSE file for more info.