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Every time the user enters the Overworld scene a new web socket connection is started and a request to the backend for the user is made, this shouldn't be like this, but was implemented this way since it wasn't defined how to update the user data from the backend when a change to it is made, for example when winning a battle, the campaign progress changes on the backend an so should the user data in the client, but there isn't currently a way to update data granularly, that's why a request for the complete user is made, but it shouldn't.
The text was updated successfully, but these errors were encountered:
Every time the user enters the Overworld scene a new web socket connection is started and a request to the backend for the user is made, this shouldn't be like this, but was implemented this way since it wasn't defined how to update the user data from the backend when a change to it is made, for example when winning a battle, the campaign progress changes on the backend an so should the user data in the client, but there isn't currently a way to update data granularly, that's why a request for the complete user is made, but it shouldn't.
The text was updated successfully, but these errors were encountered: