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Add newenemy_attack_multiplier and enemy_health_multiplier and implement them. We need these fields to act as permanent buffs for enemies during a level. This will require some thinking on how we want to handle this in our battle (a permanent and undispelable modifier? handle it when we call create_units_map with some sort of new initial_buffs field? to discuss!)
The text was updated successfully, but these errors were encountered:
Add new
enemy_attack_multiplier
andenemy_health_multiplier
and implement them. We need these fields to act as permanent buffs for enemies during a level. This will require some thinking on how we want to handle this in our battle (a permanent and undispelable modifier? handle it when we callcreate_units_map
with some sort of newinitial_buffs
field? to discuss!)The text was updated successfully, but these errors were encountered: