Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement enemy multiplier buffs in battle #453

Open
lotuuu opened this issue May 14, 2024 · 0 comments
Open

Implement enemy multiplier buffs in battle #453

lotuuu opened this issue May 14, 2024 · 0 comments

Comments

@lotuuu
Copy link
Collaborator

lotuuu commented May 14, 2024

Add newenemy_attack_multiplier and enemy_health_multiplier and implement them. We need these fields to act as permanent buffs for enemies during a level. This will require some thinking on how we want to handle this in our battle (a permanent and undispelable modifier? handle it when we call create_units_map with some sort of new initial_buffs field? to discuss!)

@ncontinanza ncontinanza added this to the Alpha - Feature Complete milestone May 24, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants